MIDNIGHT: TIME OF THE MURDER! WELCOME TO A STORY-BASED CRIME INVESTIGATION GAME ON A CRUISE SHIP! Aboard the Majestic, the lifeless body of a passenger has been found in their luxury suite... You are attending a conference on board with other private detectives, and place a wager to reconstruct the circumstances of the alleged crime before the ship arrives...
The zombie apocalypse is upon us! The infection is spreading, and you must stop it… unless, that is, your cynicism, darkness, denial, or overwhelming hunger for fresh brains has overshadowed your will to save humanity. Who can you trust in this game of deception and shifting allegiances? Even those who are silent may be lying to your face. You must summon...
An expansion for the hidden role Faerie game Midsummer. The Goodfellow expansion adds a new set of 18 trick cards to Midsummer, based on quotes from 'that shrewd and knavish sprite call'd Robin Goodfellow.' These new cards can be used instead of the original cards, shuffled into together or both decks can be played alongside each other for twice the...
The present becomes the past. Fact becomes legend. And artifacts become myth. Throughout the ages countless works of immeasurable beauty and history have been lost to the ravages of time, their memory turned into nothing more than whispers of something that probably never existed... ...or did it? Now, an Institutes researcher has tracked down some of these...
A theft at the museum! Even though the museum is crowded with visitors admiring paintings and sculptures of great artists, nobody notices that the exhibition's most famous work of art has been stolen by an unknown thief. A voice sounds from the loudspeakers — "Nobody leaves the building!" — and the player inspectors are suddenly on hand to question...
MIMIC is a social deduction game where one hidden player (the Mimic) tries to blend in while others use clues to identify them within six rounds. Players secretly receive either the same location or the Mimic role, then take clue cards from a 3x3 grid each round to hint at the location without making it too obvious. The group wins by correctly identifying...
Two players go head to head, one as a loyal agent, the other as a traitor, competing to save or sink their detective's agency. In Mimic Mind we are transported to 1980, to a Chicago detective agency. Among us there is a loyal agent who seeks to save the agency, a traitor who seeks to undo the agency and a double agent who can help you or your adversary in...
HAVE THE CRAZIEST CONVERSATION OF YOUR LIFE – and perfect the art of talking past each other with the help of weird quirks and everyday madness. ABSURDER SMALLTALK - Have extremely funny conversations with multiple topics of conversation per round - at the same time! Scores with attentive listening and creative communication! HIDDEN IDENTITY - Play with...
Have the craziest conversation of your life – and provide unforgettable moments to be ashamed with a lack of beat, disturbing behaviour and selected behaviour for coming off as the weird daddy joke-uncle. ABSURD SMALLTALK - Make extremely fun conversations with multiple conversation topics per round - at the same time! Score points through thoughtful...