From the box: Each player takes a black (number) and a white (colour) code counter and secretly places them with the colour and number facing him. The first player then places a row of code pegs in row no. 1. The other 3 players must give information about their own hidden code by placing either a black or white key peg in a key hole beside the first...
The travel version of the game Mastermind. It is the same game as Mastermind, but since it is smaller, the code-breaker only has 6 rows in which to guess the solution, instead of the usual 10 in the original version. In Mini Mastermind, one player is the code-maker, and the other player is the code-breaker. The code-maker makes a code out of any...
Royale Mastermind is a variant of Mastermind where two players solve 8 patterns, alternating between being the knower and the guesser. Shapes and colors are guessed independently on each side of the board. The total number of guesses each player requires to solve the color/shape pattern is tallied, the winner being the one to take the fewest guesses. The...
Ultimate Mastermind has an extra code peg which brings it to another dimension. The code-maker selects arranges any 5 pegs in the compartment right in front of him or her, which is hidden from the code breaker. The code-breaker then has to make guesses as to what the code is by filling in rows of 5 pegs using the feedback from the code-maker (correct...
A word version of the popular color matching Mastermind Game. In this multi-lingual edition, players must attempt to guess three and four letter words in the least number of attempts. Small yellow letters are placed on the board and clues are given as to whether the letter exists in the Word Maker's word. Black clue: proper letter and location. White clue:...
This is a variant to the original Mastermind game. In this version, the player must crack a a code that consists of four elements, each of which consists of both a color and a shape. There are five different shapes and five different colors. There are now three "Codemaker response pegs" instead of the two for the standard game. Black represents a...
If you are familiar with Mastermind, then you know how to play number mastermind. In place of colors, there are numbers. Players try to deduce the hidden 3 or 4-digit code. You present a guess to your opponent and he/she indicates how many numbers are correct and in the right place and how many are correct and not in the right location. You continue with...
Invicta's Super-Sonic Mastermind is founded on the original game of the same name. 1-4 players are trying to guess a combination of numbers that has been randomly selected by the computer. When a guess is entered, a response is returned indicating how many digits are correct and how many digits are correct but in the incorrect position. Depending on the...
This version of Mastermind has 3 holes in each row, rather than the standard 4. Some editions have a jungle theme. The code maker secretly sets up a line of 3 jungle animals in the code holes using any combination of the six colors and hides them behind the Rocky Mountain section of the board. The codebreaker must now try to guess the secret code by...
Be the first player to correctly guess your opponent's secret word! Players take turns guessing letters on their opponent's secret word. After incorrect guesses, the player learns if the letter is above or below their guess on the alphabet by sliding arrows along the alphabet columns. This game includes two consoles and a wipe-off pen. Re-implements:...
Another Mastermind remake, for kids. The code is now set up under a bridge with small cars of six different colors. The game board is a piece of road with four lines, one for each car in the code. This is essentially Mastermind with a car/traffic theme, since it still involves four pieces to the code, which can be made up of pieces of six different colors....
This is a variant to Grand Mastermind. The player must discover a code of five elements of different colors and shapes. There are four different colors and six different shapes. You have 12 chances to discover the code. The code-maker has three different pegs: white (correct color and correct shape), black (completely correct) and red (correct shape and...