DriWe: THE GAME is an educational game that teaches that you can improve the quality of life in cities by using less polluting cars and more efficient homes.The happiness of the city depends on the individual choices we make every day. The aim of the game is to reach 100 happy points while also safeguarding the happiness of the city that must never reach...
At each turn, a card "waste" is returned to the center of the table. If it is a sort recyclable waste and you have the corresponding large bin, seized the card as soon as possible and throw "the waste" inside. Be careful not to get overtaken by one of your opponents, since one of them has the mini-trash can and then you fight! The player with the most...
This game is a fun and effective way for teachers and families to acquaint middle school aged children with water conservation. The game targets grades six through nine (ages 11 and up) and allows for play within a classroom or at home with the whole family. Object of the game: Water is a precious resource that is essential to all living things, yet only...
Drop Swap & Roll: The Game Of Reuse & Recycling 1998 U.S. Environmental Protection Agency EPA530-E-98-003 A board game designed to educate kids in grades 4 to 6 about recycling, composting, and reuse. Four players (or four teams of players) ages 10 and older reduce their trash flow by taking it to the proper recycling locations in the neighborhood....
For generations humanity has ripped up and sawn down the forests of the world. The woodland elders always tell the saplings that patience is the way of the dryads and that their roots will cover the human's graves, but the sap is running high and some of the more hotheaded sprigs have decided to take matters into their own roots. Players take the part of...
Drylands are fragile ecosystems where deserts border savanna and/or forest biomes. These places can easily be degraded into desert like conditions or nurtured to be greener and more productive. It depends on how the land is managed. In this two player game the desert player competes with the forest player to decide the outcome of a small section of...
• Roll the dice to determine where you will start your hunt. • After reaching your hunting destination, begin your hunt by drawing a card. • Each card will tell you what you have to roll to hit your duck. • Ducks move around the board as "shots" are made, so hunt where the ducks are! • Win the game by reaching the limit of 10 ducks! 2-6 players, Ages 8 and...
A merchant ship carrying thousands of small plastic duckies has shipwreck in the middle of the ocean. Duckies have fallen into the water and have swept away by the current to Lofoten islands (Norway). Duckies are cute and funny, but they endanger the ecosystem of the islands. Fishermen, seeing them go to sea to fish with their nets. But it will not be easy...
DUDLEY DODO'S ENVIRONMENT GAME is aimed at teaching about the environment and the sensitive relationship between man and other forms of life. Players take it in turns to roll the dice and move the playing piece in a clockwise or anticlockwise direction around the board answering questions on the environment as they go. A majority of the squares on the...
Quiz game about environmental issues. Each player gets a Score Card (10 are provided) and a pencil. The questiuons are in the categories Water, Plants, Universe and Animals. You choose one of the subjects and a question is read out to you. If you get it right you mark of that icon in the left hand column of your score card. Next turn you can then ask for a...
Close to Pandemic, with an environmental theme. In this cooperative game, players face five major crises (melting north pole, ocean pollution, deforestation, air pollution and human impact) and attempt to save the Planet. Players must plan their strategy together to stop these crises. There is no specialists, but players draw a number of cards depending of...
In Earth 2053: Tipping Point 1-4 players represent countries that work together to prevent a global climate catastrophe. The main scoring happens on a physical seesaw board where "prevention" tokens are placed on one side and "pollution" tokens on the other. Filling the prevention side lets all players win (with optional placements based on who contributed...