Family / management game for 4-6 people, from 12 years, with a playing time of about 1 hours. The game was commissioned by DHV in Amersfoort. Aim of the game is to a successful conclusion of negotiations for a PPP project to implement. The negotiations take DHV addition, a number of interested parties participated. The project can only be implemented if...
We All Take from the River is a game of resource management and social deduction. You play as neighbors along a river, each with a unique set of objectives to complete over the course of several days. Sometimes you and your neighbor's objectives will overlap and sometimes they will clash. Turns begin at the top of the river and proceed downstream. Players...
You are a shaman in a distant village. The village chief entrusted you to forecasting the weather on the day of an important ceremony. But you don't have any precognitive abilities. However, you hold in your hand a cursed talisman that can control the weather. Use that power to adjust the weather to your forecast! Weather Report is a game where you...
In Web of Life, you take on the role of an ecosystem builder, placing species cards to form scientifically accurate predator-prey connections and build a complete natural system. Starting from fungi and plants, you'll introduce herbivores, predators, and eventually apex carnivores — all within the spatial and strategic limits of a growing ecosystem. Every...
From the box: Unleash your inner hippie with Weed! A novelty card game that explores the fine art of growing pot plants. Weed! is an easy-to-learn strategy card game where you and the other players compete to grow the most pot plants. As you build your garden you also try to prevent other players from establishing healthier crops. You can plant Dandelions...
A cooperative educational game with a very ecological background. The players have do discover 5 cards of toxic waste before they are rusted through. The rusting progress is simulated on a rust-o-meter by 50 grommets and after each round one six sided die is rolled and that number is removed. If all are removed before the last barrel of waste is uncovered...
The Wetland Survive Rule is an ecological puzzle pure hand-painted science popular science game jointly planned and developed by Shanghai Natural Museum and SAEC. The crisscrossed wetlands nourish countless creatures, and all kinds of creatures perform their respective functions in the wetlands, forming a web of life and maintaining the ecological balance...
From Publisher's Website: Players navigate the campgrounds by rolling dice and directing their plastic motorboat pieces. Identification squares prompt players to collect camp supply cards, collect money from the bank, select a “Bear Claw” or to pay for a misfortunate roll of the dice. The object of the game is to be the first player to collect and present...
Play as migrating Humpback whales attempting to avoid Hazards and accumulate 'survival points' in order to win the game. Choose safer waters or attempt to navigate shorter but riskier waters, grown the size of your Humpback family, and play Bonus cards at the right time to ensure your survival or save them to earn additional points at game end. But this...
What in the Wild is a game system consisting of a deck of 120 cards and rules for 5 different games. Cards contain plant and animal species and the food, water, shelter, and space they need to survive. Much as with wildlife conservation in the real world, the games of What in the Wild focus on cooperation, collaboration, or side by side competition rather...