This Campaign book has been created for the game Conflict Rising, and it will require the Conflict Rising rule book if one wants to play the different scenarios in the book. This fully illustrated campaign contains 10 scenarios that the players will play through, though depending upon how they do on some scenarios, others may be skipped. The book also...
Have you ever wondered what a game that incorporated rules from 40K Rogue Trader and Laser Squad would be like? Well, wonder no more, as Conflict Brooding is that game. Conflict Rising is a Skirmish Battle game, which is designed to be played with campaigns (though standard battles can be played with the game too. How it works is a player or players will...
In this comprehensive study of the connection game genre, Browne provides a survey of known connection games, such as Hex and Y, while exploring common themes and strategies. The book : - Imposes some structure on this large family of games. - Defines exactly what constitutes a connection game. - Examines key games in detail. - Provides complete rules for...
Conquest Companion is a hardcover rulebook which compiles all the most up to date rulings and clarifications made by the Para Bellum team on the core rules and army lists. In addition, it contains the new Character expansion rules, allowing players to customize their Characters with all new retinues, skills, and items. The Companion also has 304 pages...
Contact Front is a platoon level modern game which puts the player in the position of platoon commander. This tactical game allows players to set objectives that are related to the amount of support they have access to. Once the game starts players will be challenged with striking a balance between completing objectives and getting your troops home safely....
The world has seen plenty of conflicts since 1945. But since the end of the Cold War the pace has picked up, with new wars breaking out from Latin America to Africa, the Middle East or southern Asia. One way of understanding these struggles is to play them out on the tabletop. By taking ourselves through the decision making process we may learn something...
Chris Peers' popular early 20th Century battle rules, suitable for WW1 and other conflicts from 1911 through the 1930's. Tanks, armored cars, artillery and aircraft are all covered. The third edition of the rulebook has been reorganized with a Table of Contents and color photos added. Some changes have been made to the rules as well, specifically, the...
This is a supplement to Contemptible Little Armies: Third Edition – World War I Era: Fast Play Wargame Rules 1910-1928. It includes some historical background, army lists, a simple campaign system, special characters and new optional rules for terrain and weather specific to warfare in Central Asia from 1919- 1926. The armies in the lists represent...