Challenger II: Ultra Modern (miniature) wargames rules For battle group level games 1950-1995 These rules I hope balance playability with the complexity of modern warfare and cover the use of most of the weapon systems in use or likely to be used in the next decade. The sequence of play is designed to give a fully integrated move and fire system between...
CALLING ALL GALACTIC HEROES! Challengers of the Great Beyond is a new skirmish game that uses the innovative Battlesworn mechanics to run space opera science fiction battles using ANY miniatures you already have. d6 based combat No complicated point system: use the 41 classes provided to describe any model 10 to 37 models needed, depending on the classes...
Champs de Mars - Napoleon's Battles is a series of modules that details the land battles of the Napoleonic and French Revolutionary Wars. It provides the Orders of Battle and maps of the large battles as well as the smaller combats of an entire campaign, as well as the odd battle that were fought on the periphery of the main theatre. Designed to be a...
Champs de Mars - Napoleon's Battles is a series of modules that details the land battles of the Napoleonic and French Revolutionary Wars. It provides the Orders of Battle and maps of the large battles as well as the smaller combats of an entire campaign, as well as the odd battle that were fought on the periphery of the main theatre. Designed to be a...
CHARGE! Eagles Rising allows you to recreate battles in the Napoleonic era from the tactical to grand tactical seamlessly. It is a battalion level game that allows you to be an active participant whether you are the phasing or non-phasing player. You can expect historical realistic outcomes provided Napoleonic tactics are employed. You can use your...
Originally published in 1967 in Britain, Charge! is one of two foundation texts establishing the modern miniatures war game hobby. Many of those who play miniatures began with this book and almost all existing rules systems can trace their lineage back to this book. The book is a detailed building up of rules for playing a war game. It contains detailed...
"Commander’s Log - Solardate 11.12.30 Due to an unforeseen systems malfunction, while passing through an anomaly, our warp drive has lost all power. Additionally, it has managed to power down all of our weapons systems onboard the U.S.S. Frontiersman. Usually, such a malfunction would be little more than a minor setback. It may even prove a useful piece of...