As the idea of a frontier began to emerge, two wars would erupt which would act as a precedent for much of the Anglo-Indian and Anglo-French conflict over the next one hundred years. King Phillip’s war in 1675 would be the first time the colonies were ever forced to co-operate against a highly mobile indigenous enemy whos tactics of raid and ambush would...
Welcome to the Western Desert! It’s November 1942, the Afrika Korps is in full retreat after the decisive battle of El Alamein. Ahead of the pursuing 8th Army the RAF’s Desert Airforce seek to pound the Axis forces from the air as they flee towards the Libyan-Tunisian border. A desperate struggle for air superiority rages as RAF Spitfires and Tomahawks...
Blood Red Skies: Air Strike! is a rules compendium that presents all of the rules from the original Blood Red Skies starter set and adds many new ones suitable for expanded air operations: ground and sea targets, bombing, strafing and torpedo attacks, defensive flak and terrain. Jet aircraft are introduced with the MiG Alley expansion and there is...
Blood & Steel is a skirmish level miniatures game set during the reign of Queen Victoria. It focuses on combat at the fringes of larger battles and is based on the same mechanics as Blood & Plunder and Blood & Valor, but with key changes that makes it a different gaming experience. The following conflicts (and force lists) are included: – 2nd Seminole War...
Two free scenarios for Blood Sweat & Iron simple ACW Ironclad river combat rules. The first is The Convoy Must Get Through and the second is Run Rabbit Run both are nice and simple and a lot of fun. Playing as either the attacker or the defender will have its own set of challenges. Although these scenarios have been written especially for Blood Sweat &...
What you will find in this second scenario pack is two very simple scenarios for Blood Sweat & Iron simple rules for fighting ACW river battles. The first scenario is called Destroy the Supplies! and in this scenario a Union force makes a surprise attack on Confederate riverside warehouses. The second scenario is called Break Out which sees a small...
This game book series distinguishes itself from the other mainstream game books in various ways, adding up to the complexity of the rules and providing a combat system that is very similar to the miniatures combat system as used for instance in "Heroquest". Whenever there is a fight, a map is provided showing where the players and their foes are located...
Hipper and Onslow, sea-horses; Entwining, as one turned the other; Also on parallel courses; Steaming, a zig-zag raking. – Alan Ross, poet and sailor on Onslow in JW51B This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to mid-war WW2 naval combat. I play wargames to...
A 54 page softback book featuring Wargame scenarios for the late nineteenth century Bloody Big European Battles! (BBEB) lets you refight sixteen of the biggest battles fought in Europe between 1850 and 1900. Each scenario gives you: A clear and accurate historical situation Fascinating strategic choices for both sides Simple but ingenious victory...