A set of wargaming rules for fighting large battles set during the American Civil War. From the First Bull Run to Appomattox Court House, enter one of the defining conflicts of American history. With shot, shell, and sabre, guide the armies of the Blue and the Grey through this first modern war to determine the fate of a nation. With Hot Lead and Cold...
I describe these rules as simple not to dismiss the history behind them but because they are designed as a flexible, relaxing, hopefully occasionally exciting, game which favours imagination rather than as an exercise or study or teaching aid. —description from the designer SEQUENCE of PLAY: Card Activation or Initiative (using dice) a card activates a...
With Match and Flint are fast play wargames rules for the European wars of the early 18th century. The actual meat of these rules are only five pages long and are intended for a smooth, straightforward and fast paced battle. However it is intended that critical decisions are required throughout, either with a surfeit of command points or through the lack...
With Pike and Musket: Sixteenth- and Seventeenth- Century Battles for the Wargamer is a book that contains Wesencraft's 16th and 17th Century Wargaming rules plus Twenty-eight scenarios from the English Civil War. The English Civil War is not a satisfactory name as it started in Scotland and spread to Ireland before reaching England. This classic book arms...
With Sword and Shield is a miniatures game of mass combat, set in any world you wish to imagine! Field armies composed of unruly hordes, stalwart men-at-arms, thundering cavalry, fantastic creatures, gigantic constructs, great war engines, powerful wizards, iconic heroes and brave leaders in an attempt to crush your opponents on the field of battle. The...
With Washington To Glory is a complete Tactical system for wargaming the American Revolution. Covers the period from 1775 thru 1784 at the brigade level. Some of the features include: Allows for a 20,000 man game to be completed in 3-4 hours Can be used with any scale and no rebasing needed Features HRG’s Terrain Generation system Follows historical...
This is an oversized board book with six page spreads that become game boards, including "The Yellow Brick Road," "Spider Monster's Web," and "The Enchanted Forest," loosely retelling episodes from L. Frank Baum's classic novel The Wonderful Wizard of Oz. Most play 2 to 4 players, but two are 2 players only. All six boards are competitive race games...
On April 30, 1863, 3rd Company, 1st Battalion of the Legion Etrangere fought hordes of Mexican Regulars at the Battle of Camerone. They Lost. But in losing they created the legend of Camerone, of single-minded dedication to the cause, even in the face of insurmountable odds. Camerone Day is celebrated by the Legion every April 30. In celebration of the...
Workworkwork is a futuristic book of block building challenges. Bend and solder the core fabric of the space with the help of diligent little workers. Start with simple path-finding problems and quickly progress to impossible foldings of the physical plane - through the mixture of out-of-box realisations and pure logical deductions. Features: More than 100...