The Napoleonic Wars are in full swing in Europe... Meanwhile, in North America, blue-clad American troops face off against savage Indians armed with tomahawk and scalping knife. But wait. The Indians are on foot, not galloping around on horses. And they have help. They have cannon, and cavalry, and disciplined scarlet-clad British infantry. On the flanks...
The Napoleonic Wars are in full swing... The familiar sight of long lines of scarlet-coated British infantry advance on their enemies, ready to shatter them with their disciplined volleys... But wait. The opposing soldiers are in line, not an attack column. Some of them wear grey, not blue, and they speak English, albeit with a strange accent....
Buy peace with none. Six ready to go scenarios enabling you to refight some of the most iconic battles of the struggle. Each has a map, full orders of battle, special rules and explanations, and a brief historical summary. Designed for use with Whuppin’ Jonathon, Vandering Publication’s wargames rules for recreating land warfare in the War of 1812, but...
A smell of gunpowder Six ready to go scenarios enabling you to refight some of the most iconic battles of the struggle. Each has a map, full orders of battle, special rules and explanations, and a brief historical summary. Designed for use with Whuppin’ Jonathon, Vandering Publication’s wargames rules for recreating land warfare in the War of 1812, but...
A general knowledge tug-of-war! 2 teams race to name a thing in the category, starting with either letter on a newly-flipped card! The winner flips the card one ‘step’ closer to their side and covers the previous card, so the next visible card is closer to whoever was first. It’s like a tug-of-war: flip the card at your end and win again to get a point!...
The Wicked Wizard of Oz is a portal to the Marvellous Land of Oz, in which you take on the role of the one of the protagonists of L. Frank Baum’s The Wonderful Wizard of Oz as they embark upon a new and perilous quest, as they find themselves called upon to save the world once more. Hunted by the Wicked Witch of the West's winged monkeys and joined by her...
Wild Geese: living on the front line, Mercenary Units In Action Around The World, 1960’s To The 1990’s. The life of a mercenary depends upon the accounts you read or your approach to the topic. On one level, mercenary life can seem romantic, an adventure, where often noble Soldiers of Fortune venture forth to save lives, right wrongs and vanquish the evil...
Wild West Chronicles This easy-to-learn and intuitive game system will soon have you simulating gunfights between outlaws, raids alone the Mexican border, Indian ambushes and many other other situations that are typical of the Far West. These rules include army lists for desperados, Texas rangers, lawmen, outlaws, town-peoples and Indians. Each model has a...
Will Victoria be Amused is a set of fun rules for the Sudan campaign based on a dice and card mechanism, aimed to bring the fun and suspense back into wargaming. All players are Allied Officers who are attempting to deliver a ‘jolly good show’ and gain promotion at the expense of others, whilst always maintaining a stiff upper lip in the face of danger....
Win or Die is a complete stand-alone game designed to be played solo or head-to-head. Win or Die adds Vehicles to your ATZ and Post Apocalyptic games. Drive down the road and there's no telling what or who you can run into. Chase them? Yep. Bash them? Yep. Shoot them? Yep, you can do all that and even more. Like what? How about racing for fame and fortune....