The book contains an introduction into 18th Century Warfare including both land campaigns and naval campaigns. The land campaigns include information on troop types, weapons, formations and battlefield tactics. The Naval includes information on the ships armament, naval strategies and fighting tactics. The unique system of Decision Games is explained...
This campaign is set in Silesia part of modern day Poland in the winter of 1741 and at the beginning of the second year of the conflict popularly known as the First Silesian War which later expanded into the wider conflict known as the War of the Austrian Succession. It attempts to re-enact the attempt by the Austrian army commanded by Marshal Niepperg to...
This Book contains 3 standalone land campaign modules. The Nish Campaign, 1737. Austrians v Ottoman Turks. This campaign is set in Serbia in the late summer of 1737 during the Austro-Russian-Turkish War of 1736-39. It attempts to re-create the invasion of Ottoman Serbia by a Habsburg Imperial army led by Marshal Count Friedrich von Seckendorf and its...
The siege rules make use of the authors Decision Games system which enables a siege to be conducted in terms of Stages as outlined by the great French military engineer Sebastion de Vauban. The system uniquely and realistically enables the timing of the advancing stages of a siege to run sequentially with the land campaign and along the timetables set by...
The Land rules contain comprehensive standing orders for each troop type and battle orders assigned to each commander. Dependent upon the circumstances encountered during a game these force players and units to act historically. The casualty system uses HIT dice which translate immediately into battlefield and campaign casualties. After battle pursuits and...
The naval campaign The Caribbean uses the unique Decision Games system and is based on the campaigns of 1781 and 1782 between the French Admiral Comte Francois de Grasse and the British Admirals Sir George Rodney, Sir Samuel Hood, Sir Francis S. Drake and Thomas Graves during the American War of Independence. It includes three naval Decision Games....
This book contains the Table Top Rules for Naval Battles. The rules are suitable for both fleet actions and also small one on one encounters. It includes an introduction to 18th century naval actions and tactics. The battles are fought on hexagons with fleets manoeuvred with a system using specially designed order cards which players are invited to...
The Great War is usually portrayed and imagined with the blasted landscapes of the static, trench warfare that emerged late in 1914 and persisted far into the conflict. However, while it is fair to recognize that much of WWI was characterized by this stalemate, it is also fair to point out that the early and later parts of the war were witness to...
1918 is an alternating-activation historical tabletop wargame where players refight the battles of the last year of the First World War using miniatures. A typical game uses around 30-60 miniatures on each side and lasts 2-3 hours. The game focuses on combined arms (i.e. infantry, cavalry, tanks, artillery and aircraft working together) and the command...
1918: Spring Offensive brings the climatic battles of the final year of World War I to your tabletop, putting you in command of a platoon or company of soldiers seeking to break the deadlock on the Western Front. Including the core and advanced rules, the book covers the opening Spring Offensive by the German Army on the Western Front, allowing you to...
1941 to '43: The War in the Desert is a PDF supplement for ‘O’ Group. It covers the War in the Desert, presenting seven scenarios based in the North African campaign from 1941 to 1943, for O Group WW2 rules. Each scenario provides players with objectives, orders of battle, deployment and terrain maps. From the pen of game designer David Brown, the...
Description from the publisher: 1-48TACTIC is a fast space cinematic skirmish scale tabletop miniatures game that uses stat cards and tokens to produce a realistic simulation with no need for consulting tables or or doing complex calculations. Focus on WHAt You do! In 1-48TACTIC you command a small force based on a real world army of WWII and attempt to...