The 78 page rulebook covers ancient warfare on land and sea, as well as sieges, and focuses on the 5mm (1:300) scale. The rulebook is divided into four sections, namely (1) the rules for land warfare; (2) army compositions and lists; (3) Naval rules and (4) Sieges. The focus of the rules are on the period from 300 BC to 600 AD, with an opinion by the...
Experience the intensity of Vietnam’s most iconic battles with **Kickin' Ass**, the newest scenario expansion for *'65 Squad Battles in the Jungles of Vietnam*. This gripping magazine features **eight historically accurate scenarios**, bringing together the combined might of the United States Army, Marine Corps, and ANZAC forces as they face off against...
What: Wargame/RPG rules for small fights in the Peninsula War from 1808 - 1814. Scale: Man to man combat. 1 figure equals 1 man. Your Role: Players can command from one small group to multiple groups as you rise in Rank. Playability: Designed for solo, same side and head to head play. 95th can be played in a variety of ways: You can play as a member of a...
9D6 Quest is a solo dice-management fantasy adventure game. To play you need the game book, 9 six-sided dice, and a pencil. Optional paper miniatures are available for print and play. You play as a Knight, Bard, Rogue, Dragonslayer, Thief, Scout, Veteran, Witch-Hunter, Chaos Slayer, Cleric, Barbarian, Mage, or Ranger. You travel on one of six different hex...