Unnatural storms, strange beasts and misfortune plague the town of Nordhiem. Odin has been angered, though the people know not the nature of this transgression, only that they were now gripped by dread, fearing that Odin’s judgment could spell doom for their beloved town. This Saga includes sixteen linked Encounters, and you must face deadly foes and...
Warrior Heroes Legends is a set of rules for fantasy wargaming. The game can be played with any miniatures the player already owns. The system emphasizes group cohesion, leadership, and interactivity. The traditional turn sequence (move, attack, resolve attacks) is often interrupted by mini-sequences involving quick reactions from the miniatures in play...
What: Fantasy Warband combat Scale: Each six- to twelve-figure unit represents 40 to 60 actual combatants Your Role: Players start as a Warlord in command of one unit. But if you succeed in battle, you gain fame and more units on your way to becoming King Playability: Designed for solo, same-side, and head-to-head play Warrior Heroes – Warbands can be...
From the designer: "Grand tactical battle rules and campaign system for the ancient/medieval time period. Playable with any already based figures, Warrior Kings allows players to recreate battles from antiquity in a realistic way. Driven by their unique "reaction test" system players can fight a battle to a meaningful decision in two hours or less."...
Wars of Eagles and Empires is a rule set of division-level Napoleonic engagements. The rules are based on the popular Wars of Ozz system. The Double Random Activation(TM) system and the Reaction Test mechanic give the rules a bit of an old-school feel with new, streamlined mechanics. The product consists of three PDF files: the rules book, a scenario book...
Paris City of Light- Wargame and Campaign Rules for the Republican Phase of the Franco-Prussian War. It is the fourth entry in the Wars of Empire series. Following the defeat of the French regular army in the frontier battles, the surrounding of Marshal Bazaine in Metz and the defeat and capture of Napoleon III at Sedan the war was expected to end. Instead...
Trapped like a Fox, Campaign & Wargame Rules for The Seven Weeks War of 1866 is the third opus in the Wars of Empire series. The game covers the Austro-Prussian War including the West German and Italian theatres. The onus is on the Prussian’s and their allies to advance against the Austrian allies in West Germany as well as cross into Bohemia and seek a...
Wars of Insurgency: Skirmish Warfare in the Modern World "Rise up and free your country from its oppressors…!” With Wars of Insurgency, players control 3-5 squads that can range in size from 3 figures or one vehicle to a dozen men. Each miniature represents one man. The rules can easily be used for 15mm, 20mm, and 28mm scales without modification of...
Wars of Ozz is a fantasy miniature game set in the Marvellous world of Ozz, first chronicled by L. Frank Baum in 1900, later turned into movies by MGM and Disney and now the inspiration for a totally unique mass battle tabletop experience. Wars of Ozz is: A new genre for mass fantasy tabletop gaming Horse & Musket ‘Fantasy’ Designed for solo, 2 player &...