The war to save humanity has begun! Near the end of the 20th century, the Aberrants appeared. These mutant humans possessed terrifying psionic powers and caused unmatched devastation across the globe before finally being banished to the depths of space. Now, in 2120, they have returned in new and twisted forms to take revenge on Earth and her nascent space...
Trip 1907: Forbidden Mine is a hard copy puzzle book with 40+ puzzles awaiting to be solved. The story behind Trip 1907 is to create a challenging and immersive escape the book game where players need to solve each chapter submitting and verifying their answers online at Trip1907.com. Hand drawn illustrations, story points and secret pass codes support...
An immersive escape the book novel filled with 44 + riddles and puzzles revealing the books story. The story behind the idea of TRIP 1907 is to create an immersive escape the book novel. Players need to solve each riddle submitting their answers on trip1907.com. The story unfolds as the player solve the riddles of each section. Hand drawn illustrations...
Trireme Commander is a game of tactical naval combat, focused on the simulation of combat between small fleets of galleys, rather than great naval engagements. The objective of the simulation is combat between a few galleys in situations such as combat patrol, merchant escort, counter-piracy actions, and pirate assaults, etc. A game is best played with two...
Triumph! is a fast-play set of rules for miniature wargaming. It covers the ancient and medieval periods (up to about 1500 AD). Troops are divided into 26 types depending on armament, tactics, and quality, and based on stands of uniform width. All movement and combat is by stand or group of stands. There is no individual casualty counting or other book...
From the publisher: Rock the Casbah Military Operations in Urban Terrain, Peacekeeping Operations, the PLO, IDF, Syria, Christian Phalange, all are there in this superb supplement for Troops, Weapons & Tactics by Chris Stoesen. Ninety four pages long, this supplement covers an overview of the conflict in the Lebanon, looking at several sample battles from...
Tsushima, 1905 2nd ed. uses the Battleship Captain game system to simulate pre-dreadnought naval battles between individually rated warships, especially focusing on early 20th century combat typified during the Russo-Japanese War. Warships from the national navies of Russia, Japan, Great Britain, France, Germany, Italy, United States, Austria, Netherlands...
NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are quick and simple to play providing a game in the period 1880 to 1906 not complicated by too much detail. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting and minefields. The...
These rules are quick and simple to play providing a very fast and bloody game in the period 1880 to 1906. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting, minefields and allow for both written orders or sequential movement. The gunnery system takes account of the ranges, penetration and damage by specifying the dice that are...