This is a low maintenance wargame. All you need is one to two D20s per player, a pencil, and the player sheet in the back of the PDF. Miniatures are strongly encouraged, but are not required. Players assemble teams from a list of 27 historical warriors. Players take turns attacking their opponent, and their opponent rolls for defense. Each turn is split...
Welcome to Morath, a world plunged into chaos as rival factions clash over the use of magic. Conflict is especially fierce in the kingdom of Galbraith, where magic is outlawed and practitioners are subdued swiftly and without mercy. Quazimorphs and Kindled Voidbound flee across the Aardrun Divide to escape growing mistrust and political turmoil, but for...
From the publisher: Warfare in the Age of Madness is a game of company-level battles in a dark near future. Designed for 15mm figures, opposing forces fight to survive by scavenging supply caches from the battlefield, stripping enemy casualties of their gear, and raiding the enemy field camp. Features include easy to learn rules, small armies of just a few...
An intermediate complexity tactical simulation of Napoleonic Warfare, by the same team that brought you "Warfare in the Age of Reason". Tactical level miniature wargame which comes in the form of a book of 36 pages, plus play aids. It includes three lists: French, British and Prussian of 1815. Also includes two battles from the Waterloo campaign: "la Haye...
These rules are intended to permit simple but fairly realistic wargames in which players with relatively few figures can refight colorful European actions of the mid-19th Century. The focus is on Napoleon III's Italian adventure and 1870 debacle. However, with a realistic assessment of the characteristics of the different armies, the Crimean...
An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington. The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in...
Eighty-page follow-on scenario booklet for Warfare in the Age of Reason (required for use). Contents: Brunswick's War - A two or more player campaign game of the struggle for western Germany in 1759. Warfare at Sea in the Age of Reason - complete rules for the Age of Sail, It can be used to fight historical naval battles of with The Sport of Kings (the...
Warfare in the Age of Reason (Third edition) A Century of Global Conflict. Includes complete, tactical, campaign and siege rules. Army list from Marlborough to George Washington encompassing the wars in Europe, North America, India and Scotland. Two campaigns included: one for up to 8 players and one for 2 players. 3 scenarios: Lobositz 1756 Eutaw Spring...
Subtitled: wargames rules for the period 3000 BC to 500 AD Miniatures rules in a 65 page A4 rules book with pull out quick reference sheet. Troops classified for equipment, armour, training, morale and basic type. Includes classifications for prominent troop types from many armies in the back of the rules. Armies are split up into divisions. Combat uses...
Warfare on Distant Planets is a set of rules for science fiction battles with 6mm figures. Humanity has spread to the stars and they are not alone now they battle with various other races to control distant as of yet unnamed planets. The rules have a random army choice system that ensures that games are not always evenly matched sometimes winning just...
Warfleets: FTL is a miniature wargame set in a distant galaxy at war, designed for spaceships of all scales. The game mechanics are designed to be easy to learn but hard to master, bringing engaging spaceship battles for new and experienced players alike. The game is played with 10-15 models per fleet. Players put together a fleet and fight to secure and...
One of a series of books that provide wargame rules and colour photocopiable figures for miniatures battles. The Scottish and Welsh wars of Edward the first and second up to the Battle of Bannockburn, with barded knights, Scots schiltrons and wild Welsh archers fighting again for freedom. Featuring an extensive castle model with a siege assault force and a...