The Men of Company B (MCB) covers search and destroy actions in Vietnam at platoon level. The figure scale is 1:1. Each player controls about 50 figures. There is also the ability to include vehicles. The US or allied player searches and the communist player attempts to stop him. MCB uses a terrain map made from grid squares so no measuring is needed...
Scenario Book 1 offers six new scenarios for the game Cry Havoc, plus rules for using lead miniatures with Cry Havoc and Siege. Each scenario defines the maps, starting positions, and victory conditions. Some of the scenarios have special rules. The scenarios are The Knight Errant, The Foraging Party, The Knight's Lady, Reconnaissance Patrol, The Rescue...
Scenario Book 2 contains 29 scenarios for the game Cry Havoc, Siege, and Outremer. Some of the scenarios combine two of the three games, and one combines all three. While the majority of the scenarios are for two players, five were designed with solo play in mind (and others are suitable for solo play), and seven of the scenarios were designed for three or...
These rules use a lot of new mechanisms. Each player has about 6 units, In a fight a unit would typically shieldwall, issue challenges, advance to contact whilst sending in line breakers. The fight might break the shield walls kill the men etc... This is a historical set, which requires the player to play historically rather than giving the players what...
Vikings is a solo game where you command a group of Vikings cut off and trying to make it to safety while being pursued by lots of angry Anglo Saxons. A simple game to learn and play but should be lots of fun with plenty of variable factors to make each game different. Requires individually based figures ideally 28mm but any scale will do. —description...
First to Tenth AD is the second of three volumes of army lists for the Vis Bellica rules for wargaming the ancients period. Its span encompasses huge changes in the political map of the ancient world: the fall of Rome and the rise of the Prophet being just two seminal events. It was also the age that saw the final end of the chariot as a fighting weapon...
10AD to Guns is the third of three volumes of army lists for the Vis Bellica rules for wargaming the ancients period. It span encompasses the final chapter of the ancients epoch: the five hundred or so years from the beginning of the 10th Century to the time when ‘ancients’ becomes ‘renaissance’ then ‘pike to shot’ and the firearm begins its push to...
Vive L'Empereur is a miniatures game for simulating large battles in the Napolonic era with small numbers of figures and smaller tables. The game is designed for 15mm figures with 1 figure = 100 men and a ground scale of 16" = 1 mile. Each turn represents 30 minutes. The basic unit of maneuver is the regiment/brigade or the artillery battery. Unit losses...
Vive le Roi! is a set of fast play 18th century grand tactical wargame rules bringing out the differences in drill and the like throughout the century. The first half of the rules are the game mechanisms, with details on basing units and creating a wargames army in the second half (since during play it is useful to have the rules at the front!). Each...
Rogue admirals rally their fleets in this space combat miniature wargame. Build a fleet of mighty warships and arm them with an assortment of deadly weaponry. Maneuver your fleet about the battlefield taking advantage of firing arcs, terrain and careful timing. Play as one of nine factions, each with its own unique ships and special abilities. Utilize a...
Battles of the American Civil War was the first expansion for the Volley & Bayonet "big battle" miniatures rules. While most of the rules for the American Civil War were given in the basic V&B rules, the BACW source book ties them together in a more cohesive set. The BACW book adds rules for multi-day battles and entrenchments, and adds a point system for...