Smooth & Rifled: The American Civil War is an ACW supplement for Smooth & Rifled It includes additional rules and army list for the Union and Confederacy. ADDITIONAL RULES Bayonets - Re-loading a Muzzle loading musket takes longer if bayonet is fixed. Add 1 to re-loading time when bayonet is fixed. Miniatures are supposed to start the game with unfixed...
The French and Indian War supplement for Smooth & Rifled Includes special rules and army list for the British, French and Indians. ADDITIONAL RULES Scalps - Taking a scalp from a out of com-bat figure (the looser in a melee) takes 1 action. Each scalp counts 1 point for Morale Value. Tomahawk - 10/X means that if used as a missile weapon is a one use...
The Napoleonic Wars is the first Napoleonic supplement for Smooth & Rifled. It includes lists for France, Austria, Prussia, Russia and Great Britain. Spain, Portugal and Italy are included in the second supplement. ADDITIONAL RULES Bayonets. Re-loading a Muzzle loading musket takes longer if bayonet is fixed. Add 1 to re-loading time when bayonet is fixed....
Smooth & Rifled: The New Zealand Wars includes additional rules (Maori, Tupara...) and lists to play the New Zealand Wars (early War). ADDITIONAL RULES Maori Leaders - Maori chieftains were better, more inspiring leaders than their British counterparts. But without formal discipline Maori were more dependent on their leaders. With the loss of a chief a war...
Smooth & Rifled: The Napoleonic Wars - part 2. The Peninsula Second Napoleonic supplement for Smooth & Rifled. With Spanish and Portuguese armies. ADDITIONAL RULES Bayonets - Re-loading a Muzzle loading musket takes longer if bayonet is fixed. Add 1 to re-loading time when bayonet is fixed. Miniatures are supposed to start the game with unfixed bayonets....
"The Photo-Recognizing Game" Intended to be a party game I suspect. Each player receives a scoresheet. A page of 12 photographs is chosen and on the word "Go", all players (or teams) write down as many of the people on that page that they recognize. The winner is the player or team with the most correct answers. The ever-hopeful publisher recommends that...
A 1987-1988 solo-gamebook series loosely tied in to the TSR release of "Sniper! (Second Edition)", an updated and expanded version of SPI's "Sniper!" There were six books in the "Sniper!" series, and all but one included a brief historical article related to the book's scenario. The games involved modern combat action and espionage, ranging from World War...
Solitaire WW2 Wargames: Three Strategy Card Games is vol. 3 in the Minden Classics series. It is a 48-page illustrated book containing three strategy card games originally appearing in issues of Panzer Digest magazine. Stringbag lets you fly Fairey Swordfish torpedo bombers against axis warships. Sniper Attack puts you in the role of a sniper, trying to...
Snipers! is designed to commemorate the hard fighting that took place in Italy during World War II. The German troops faced a determined Allied attack that came over difficult terrain in terrible conditions of cold, rain, snow, heat and dust. The advantages lay with the defender and that made the attacks costly and time consuming. Often both sides seemed...
So Convenient for Hewing Game rules for small scale battles played with historical miniatures set in the Dark Ages. Scale: 1 stand = 1-3 men. Typically 4-12 stands per unit. 1" = 10 yards 1 turn = 3-5 min Features: use of action cards to control order of play command chits to activate units use existing basing point system to organize units four scenarios...