Texas: Card Games Inspired by the Lone Star State is a beautifully illustrated book of six modern games for fans of card games, board games, and the Lone Star State. All you need is a deck of cards to scurry for grub as an armadillo, pick out constellations in the sky, race across Texas as a roadrunner, and more. Created by San Antonio high school...
That Bleak Armada is a generic set of rules for everyone who just wants to get their spacefleets on the table! The author’s group have played battles with up to 60 ships a side in 2-3 hours. The game’s simple activation system pushes decisions on players every phase, providing believable results on an ordinary-size table (assumed to be between 4’x4’ and...
Theewun is a skirmish miniatures game that is both miniature and genre agnostic. Designed as a set of rules to be used at conventions or to teach new players about miniature gaming. The games can be played solo, co-op, or with a game master. The free version is designed to show the basic rules and provides a simple scenario to try out. —description from...
“As I was crossing the compass platform the captain hailed me, not with the usual rigmarole of 'Enemy in sight, bearing, etc', but with 'There's the fucking Scheer! Open fire at her!'… But the name of the enemy ship was of course the Graf Spee.” – Lieutenant-Commander Richard Jennings, HMS Exeter's gunnery officer during the Battle of the River Plate...
“As a consequence, carrier battles were risky, unstable affairs that hinged on striking effectively first. To do so, a carrier force had to locate its adversary before it was detected itself, or not long after.” – Robert C. Rubel, Deconstructing Nimitz’s Principle of Calculated Risk This is an expansion to my ruleset There's The Effing Scheer, which allows...
On the eve of the critical battle of Santa Cruz, in which the Japanese ships outnumbered ours more than two to one, I sent my task force commanders this dispatch: ATTACK REPEAT ATTACK. – Admiral William Halsey This is a scenario for my ruleset There's The Effing Scheer, and its expansion Striking Effectively First, which allows you to wargame early- to...
These Fields of Blood is a rule set for playing wargames of the American Civil War. The game is designed to play with forces from Brigade to Divisional level, and has the flexibility to play higher and lower level games. The game uses a unique 'game engine' intended to move players away from tradional 'I-GO-U-GO' systems, and the slow randomness of...
The famous battle at Hoovers Gap started a legend for Wilder's Brigade. Like all legends it was subject to many stretches of the truth. Uncovering the story has taken some time, reading battle accounts, sorting through many inconsistencies. As with all battles there is much confusion, soldiers recall their perspective which may be clouded by many factors....
Grand tactical miniature rules for the Franco-Prussian War, 1870-71. 1 turn = 15 minutes, 1 inch = 50 yard, 1 figure = 50 men. Fairly orthodox rules. 11 Scenarios (using period maps to show scenario setups). Complete Order of Battles for both sides (1 August 1870). Scenarios and OBs cover the Imperial phase only. French Republican Units are covered in...