The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and...
The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. It completes the campaign begun in volume 1. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the...
Schwere Kompanie are detailed Tactical scale rules at Company level. The focus of these rules is to be as historically accurate and realistic as possible without making the game too complex to play. All gun, vehicle and squad types have their own reference card that contains all information relating to that particular unit. Each unit in the game has a set...
Rescue a scientist from a disintegrating space station while fending off assorted nasty animals. This is a follow on to several previous games (Sci-Fi Escape: A Solo Game, Sci-Fi Return: A Solo Game) but can be played as a stand alone game. Ideal for 28mm figures but any size will do as long as they are individually based. Turn Sequence: Activate your...
In Sci-Fi Return, you must enter a damaged space station and recover some information. The station is in danger of falling apart and various dangerous creatures have escaped and are roaming the facility. This is a sequel to Sci-Fi Escape but is a stand alone game you don't need anything else to play it. Ideal for 28mm figures but you can use whatever comes...
Welcome to The Sprawl… Sci-fi skirmishes are an increasingly popular genre of war game but they are more dependent than most on good scenarios to keep them varied and exciting. John Lambshead has taken the work out of scenario building. He presents a selection of thirty-six missions of varying complexity, each with clear objectives and victory conditions...
Subtitled: or, Too Much for the Mahdi. Unusual set of umpired miniatures rules depicting late 19th Century Colonial Campaigns in Africa. In essence, the referee plays the part of the Mahdists while each player takes the part of an individual officer commanding part of a British force in the Sudan. This is done to simulate the asymmetrical nature of...
Set in the Dark Ages you command a small force of Scots raiding across the border into the lands of the Anglo-Saxons, the game is played over two scenarios the raid itself and the escape as you try to outrun the pursuing Anglo-Saxon forces. Ideal for 28mm figures but can be played in any scale as long as the figures are individually based. Simple to play...
Scourge of Princes is a tabletop game of battles in the Renaissance, from the late 15th through the mid-17th centuries. Choose an army from this long and colorful period: from Ireland to Persia, from Spain to Muscovy. Perhaps your tastes run to the exotically colorful pikemen of the Italian Wars? Or the stalwart Dutch rebels under Maurice of Nassau? Or the...
Welcome to Scrap Hounds, a solo Mech skirmish game of gritty survival set on a post - apocalyptic future world of your choice. Scrap Hounds is a miniature agnostic skirmish game for one player (or two if they want to share their models) that features the following aspects: low model count, flexible setting, thrilling combat, and resource acquisition /...