From Description: Rousseau, Burke, and Revolution in France, 1791 plunges students into the intellectual, political, and ideological currents that surged through revolutionary Paris in the summer of 1791. Students are leaders of major factions within the National Assembly (and in the streets outside) as it struggles to create a constitution amidst internal...
“And what is a kiss, specifically? A pledge properly sealed, a promise seasoned to taste, a vow stamped with the immediacy of a lip, a rosy circle drawn around the verb 'to love.' A kiss is a message too intimate for the ear, infinity captured in the bee's brief visit to a flower, secular communication with an aftertaste of heaven, the pulse rising from...
The Royal Navy's Instructions for Tactical and Strategical Exercises, 1921 Essentially, a set of Wargaming rules for Officer Training using wooden ships (or Cardboard equivalents). Also includes the "Details of ships of the principal Naval Powers" Appendix. In simple terms, it is a set of rules for running naval wargames, used to examine strategic or...
Ruinstars is an open-source, fast-paced, miniatures-agnostic tabletop skirmish game set during the final age of the galaxy. Players command small, hardened squads in high-lethality black ops missions across fractured star systems. Fight in the shadows of dying gods, decaying empires, and forgotten horrors as the last battles rage. Featuring a campaign and...
A booklet with tabletop rules. It contains all necessary rules and tables to simulate actions from early World War I with 15mm miniatures. The various chapters of the booklet contain: Game scale: 1 figure represents 50 infantry men; 1 MG with crew equals 1 MG with crew, and 2 ordnance pieces equal 1 battery consisting of 12 men and 4 horses. Movement rules...
Published in Wargames Illustrated 075, a very simple set of miniatures wargames rules aimed at mid C18 conflicts, including the Seven Years' War, the French & Indian Wars and the Jacobite Rebellions. They are designed for quick battles, played to a conclusion, using a moderate number of units each with a small number of figures (e.g. 8 figs/infantry...
Rules for Napoleonic miniatures war games. The rules are primarily for use with 25mm figures, though the ground scale can be adjusted for different size figures. Each figure and commander is assigned a points value, so players can create armies with a set number of points. Players form up their miniature units based on their points values and use them to...