VOTED TMP's BEST FANTASY RULESET OF 2010! Your troops are tired and slowly giving ground. They've fought hard all day against an infinite number of enemy troops. They've done all that you've asked of them and more. They've covered themselves with both blood and glory and look to you for victory. The fate of your nation hangs in the balance as you...
Miniatures rules for the Colonial Period (late 19th Century). Rampant Colonialism! was designed to recreate colonial engagements both real and fictional with miniature figures. While these rules were written with 15mm figures in mind, there are just as well used with 20mm and 25mm figures. The period covered by these rules includes the French and Indian...
Rampant Galaxies is a game for 2mm to 15mm models from any range for sci-fi battle. It is designed to be played in about an hour with fully customizable forces from your favorite Sci-Fi universe. The rules can accommodate infantry, power armored units, vehicles, artillery, aircraft, etc. Players choose generic units and customize them using a Sci-Fi traits...
Rampant Stars is a scale and model agnostic sci-fi squad vs. squad skirmish game. It is designed to be played in about an hour with fully customizable forces from your favorite Sci-Fi universe. The rules can accommodate infantry, power armored units, and vehicles. Players choose generic units and customize them using a Sci-Fi traits list. Most weapons and...
Rampant Sun is a scale and model agnostic sci-fi model vs. model skirmish game. It is designed to be played in about an hour with fully customizable forces from your favorite Sci-Fi universe. The rules can accommodate infantry, power armored units, and vehicles. Players choose generic units and customize them using a Sci-Fi traits list. Most weapons and...
Rampant Swords is a scale and model agnostic fantasy model vs. model skirmish game. It is designed to be played in about an hour with fully customizable forces from your favorite Fantasy universe. The rules can accommodate infantry, cavalry, and monsters. Players choose generic units and customize them using a Fantasy traits list. Most weapons and...
Random Fun Generator 2 is a 76-page 7" x 10" B&W book that we're offering in both print and PDF. It's written by Sam Mitschke and Randy Scheunemann, and illustrated by Len Peralta, includes over 20 new dice games – all of which can be played with standard six-sided dice. This is a stand-alone sequel to Random Fun Generator and can be enjoyed on its own....
Ranger is a set of miniatures rules for the French & Indian War (Seven Years War in North America). The scale is skirmish: 1 figure = 1 man. The game consists of a 48-page booklet - players must provide their own miniatures, terrain, dice, etc. Ranger covers small actions in the F&I war. Rogers' Rangers, Indians, line troops, marines, militia, coureurs de...
A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy...
Werewolves have descended on the isolated village of High Rock, leaving death and destruction in their wake. Separated from their usual companions, the rangers must rely on a group of auxiliary soldiers to lead them to the village, help fight the werewolves, and hopefully rescue any survivors. However, as the rangers investigate the scene, it becomes...
For weeks the soldiers of Alladore have lost nearly every battle and skirmish they have fought, and it is clear that some dark sorcery is at work. With the fate of the kingdom at stake, the Rangers are sent into the Shadow Deep to try and locate the source of this magic and end the threat. To accomplish this task, however, they must face the horrors of the...