Wargames rules to simulate naval warfare on the Great Lakes in the War of 1812. Fast play rules for Napoleonic period naval warfare - which Napoleon had nothing to do with! While Britain and France fought a bitter war to decide the future of Europe, across the Atlantic another war was being fought, borne of American ambition and British disdain. On the...
NoteQuest is a solo dungeon crawl game. The rules are extremely simple and fast, giving you more time for the best part: Exploration! You will play with a weak adventurer after money and fame. Good luck! (You’re gonna need it). How to Play To play NoteQuest you will need the book, a notebook or grid paper, a pencil and some dice (d6). Now just find a quiet...
A book of 20 games for elementary to middle school teachers or home schoolers to use with children. Noun Hounds (the title game) is an alphabetical board game about naming nouns. Other games: Command Performance (imperative verbs, acting), Subject-Verb Relay Race, Time Travel Word Maze (verb tenses), Black Hole Pronouns, Hinky Pinky Adjectives, Where's...
“Call me Ishmael.” Do you recall the opening line of your favorite novel, the sentence that drew you into the story’s world so suddenly that you couldn’t stop reading? The novel beginnings in this 48-card quiz deck will test your memory of the books you’ve read and provide you with others to add to your reading list. The card fronts contain an opening...
From the Publisher's website: NUTS! * The Game of Man to Man Combat in WW 2 NUTS! (*)General Anthony McAuliffe - US Army Bastogne, Belgium December 22nd 1944 Half your squad is pinned down from light machine gun fire and two of your men are wounded and screaming for help. Another one of your guys is "hunkered down" behind that wall and isn't moving anytime...
Scenario book for Nuts! “I’d never been so damn cold. The snow was flying sideways like, we could hardly see a thing. I’d never seen a Panther before, and hearing it clanking up put the fear into me, right to my toes. They hit us hard and fast, knocked us dead. Fierce, them SS Krauts. Even though they were people just like us, scared all to Hell, they...
What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played in a variety of ways: You can play as a...
The Nuts! Compendium - the perfect compliment to Nuts!. With Nuts! and Nuts! Compendium you can play any battle in WWII from anywhere and any time. Two books, that's all you need. The Compendium contains a series of rules that can enhance and customize your NUTS games and campaigns, allowing you to run scenarios from the blazing hot deserts of North Africa...
You got the figures, we got the rules. NUTS Big Battles - Playable with many popular based figures. NUTS! – BIG BATTLES What: Company and higher size rules for World War II. Scale: Unit combat. 1 stand of 3 - 5 figures equals 1 Squad; 1 model equals 2 Vehicles. Your Role: Players can command from a Platoon of infantry or tanks to a Company or Battalion....
0950 hours, two trucks and trailers approached. They were ammunition trucks – a good haul. Once again a few surprise shots. They do not stop, so they ‘get it!.. e made a good job of destroying the trucks, and they were blazing merrily when we left. - -Lance Corporal Jack Davis, LRDG The NUTS – Desert Raiders! campaign book focuses on the British and...
Enemy fire was not the only thing soldiers in the Desert War had to endure. The desert itself was a brutal foe that could kill the inattentive and unprepared. The NUTS – Desert War Campaign Book contains enhanced Campaign rules and a selection of historical campaigns that allow you to pick and play any campaign year of World War 2 in North Africa...