NUTS Weird War NUTS Weird War! is a complete set of tabletop rules for Weird War Two gaming based on the NUTS rules. This is a standalone book designed with Solo play in mind (and supports Co-op and Head to Head) for any type of Weirdness you want to. Face hordes of zombies and eldritch horrors in your combat mech –cast spells, duke it out with super...
This is the national program from London. At the end of this news, please stand by for very important announcement...these are the day's main events. Germany has invaded Poland, and has bombed many towns. General mobilization has been ordered in Britain and in France...orders completing the mobilization of the Navy, the Army and the Air force were signed...
Three experienced criminals stole relics of divine essence at the Nüwa Temple. This theft, simply committed by greed, threatens to plunge the city into an era of plagues and cataclysms. Of course, you are not irreproachable on this ground .. As a bounty hunter, each contract is valid if it is lucrative. Also, do you agree to hunt down these looters!...
In 'O' Group each player fields a battalion of troops under the command of the Battalion HQ. The battalion consists of a number of infantry companies, normally three, and will usually be supported by heavy weapons, guns and, of course, AFVs. This is a typical club-night sized game, although the rules easily and simply allow multiple players to field...
Oathmark is battle-scale miniatures wargame, featuring 28mm figures drawn up in ranks and files. Each figure is its own playing piece with its own profile: unlike in some systems, they're not just for show, with the unit base as the only mechanically relevant piece. Attacks and other actions are adjudicated by D10 rolls. There is a dedicated miniatures...
Oathmark: Battlesworn is a supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as "battlesworn" and charting their progress from battle-to-battle. In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that the actions of one unit can make...
Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect...
An Object Lesson to the Kaiser is a campaign system and tactical rules for pre-dreadnought naval warfare. The mini campaign is covering the potential clash between Imperial Germany and the United States of America over Venezuela, and the Kaiser’s desire to find his “place in the sun”. Also included is a brief history of the run-up to the campaign (and how...
A game where tiny cars battle it out on the tabletop. A book that asks you to cut it up with scissors. Obliteration Derby is a miniature wargame intended for quick and brutal, free-for-all battles. Players each build a deck of cards and navigate their vehicles around the table as they lob grenades and fire machine guns at their competitors. Only one player...
Obsidian Empires is a tabletop miniature wargame set in the colorful and dynamic Pre-Columbian world of Mesoamerica. Focusing on the Post-Classic period, the rules and armies in this book give you all you need to play games set during the rise and domination of the Triple Alliance all the way to the arrival of the Spanish. With gameplay that is intuitive...
Oceanus Strategoi, Miniatures Rules for Small Squadron Naval Combat in the Ancient Mediterranean is a set of miniatures rules for naval combat in the ancient Mediterranean. The rules are aimed at small squadron actions with each player controlling 3 to 5 galleys. Ships range in size from triakonters (with 30 oarsmen) up to dekeres, though of course most...
This book offers a large number of variations on many classic board and card games, as well as listing some new games that can be played with components from those games. While it is comparable to Sid Sackson's well known gaming book (A Gamut of Games) in some respects, New Rules for Classic Games also explains how and why certain variations work. It also...