The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight. No End in Sight is a comprehensive guide to contemporary, cold war and near future...
The anti-tank gunner is down, screaming his head off, the men are getting anxious while trying to figure out how to set up the rocket launcher and the enemy seems to just have gotten their second wind. Why didn't anyone tell you what to do? Welcome to the first supplement for No End in Sight. Rules Pack Alpha contains a selection of optional rules to add...
Radioactive dust under your feet, shotgun smoking in your hand and the mangled corpse of a scavenger to your front. The world burned and we're left to make the most of it. No Hope in Sight is a set of rules for post-apocalyptic warband campaigns. Based on the In Sight system, the game plays quickly with constant, dramatic decisions as you try to advance in...
Tactical Gain of 4.7% from estimated attack vectors The AI module kept chattering as incoming gauss fire churned up the ground. On the screens, they had made enlistment look pretty slick. Powered armour suits, gravity suspension vehicles, high tech wizardry. It's still mud and blood. No matter how good the tech, in the end, you still need someone to bleed...
Noble Armada is a tactical, miniatures based, space fleet battle game designed to deliver a game experience that balances deep tactics with cinematic action. Players create fleets for one of the five Royal Houses from the Fading Suns setting and wage war using a ruleset that focuses on fleet command. Careful positioning of ships will enable a fleet to...
A semi-statistical replay game allowing gamers to replay entire tournaments or individual bouts. Historical fighters are rated for Boxing Quality, Knock Outs For and Knock Outs Against, and Fight Quality. With just a couple of dice rolls players can determine a KO or points victory with the Basic Game. Or they can go round by round, blow by blow, the dice...
Description from the publisher: Northampton 1460 is a 1-2 player game of the Battle of Northampton that took place on the 10th July 1460. It is a play-at-home version of the very popular participation game of the same name used by the Northampton Battlefield Society on its display stand at game shows and conventions. The games has similar mechanisms to...
The Northern Gamble is a historically grounded 3-battle American Revolution campaign covering the 1775 invasion of Canada. Fight through Fort Saint-Jean, Montreal, and Quebec in a linked campaign where each battle affects the next through morale, reinforcements, and expiring enlistments. Includes full scenarios, commander rules with traits, campaign...
Wargames rules to simulate naval warfare on the Great Lakes in the War of 1812. Fast play rules for Napoleonic period naval warfare - which Napoleon had nothing to do with! While Britain and France fought a bitter war to decide the future of Europe, across the Atlantic another war was being fought, borne of American ambition and British disdain. On the...
NoteQuest is a solo dungeon crawl game. The rules are extremely simple and fast, giving you more time for the best part: Exploration! You will play with a weak adventurer after money and fame. Good luck! (You’re gonna need it). How to Play To play NoteQuest you will need the book, a notebook or grid paper, a pencil and some dice (d6). Now just find a quiet...
A book of 20 games for elementary to middle school teachers or home schoolers to use with children. Noun Hounds (the title game) is an alphabetical board game about naming nouns. Other games: Command Performance (imperative verbs, acting), Subject-Verb Relay Race, Time Travel Word Maze (verb tenses), Black Hole Pronouns, Hinky Pinky Adjectives, Where's...