PANZER KORPS BATTLE SCENARIOS Volume X is the Tenth in a series of Scenario books designed specifically for the PANZER KORPS WWII Rules System. 16 ready to play Scenarios featuring larger and more challenging scenarios with maps & Force Groups. Scenarios included: A Savage Storm: Breakout at Mtzensk ‘41 Battle for the Uryv Bridgehead ‘42 Battle for Aprilia...
PANZER KORPS 10th Anniversary Edition allows players to recreate the World at War in Miniature from 1935 to 1945 at the Battalion level. Players command Divisions and Brigades. Features HRG’s Theater based Terrain Generation System. Unique National Characteristics seamlessly managed by the rules. Includes Advanced Rules for extra detail. Integrates Air...
snippet from the website: These are W.W.II era Wargames rules using alternate movement and firing. There are limited written orders to enable the command structure, radio links, call of fire etc to be reproduced without slowing the game down. Limited ammunition is also a feature of the rules, which means players make their shots count, and don't waste time...
PanzerTruppe is a set of rules for gaming World War II tank battles with miniatures (1/300 through 1/200 scale). The basic rules comprise only a few pages of text. Scale: 1 mini = 1 vehicle 1 infantry bases = 1 squad Optional rules are provided for advanced play involving: infantry, anti-tank guns, artillery, mortars, air support, minefields, indirect...
PANZER WAR is a set of game rules simulating World War II armored warfare using 1/285th scale miniatures. Each player assumes command of an Allied or Axis platoon or company. PANZER WAR includes rules covering most weapons, troops and vehicles used during the period 1942 to 1945. Battle action is simulated in a detailed and realistic manner, but with an...
Airland War are wargame rules for modern armor, built on the framework established by Panzer War (needed). Airland War is a set of game rules simulating modern warfare using 1/285 scale miniatures. Since 1982, Airland Battle has comprised the US Army's basic doctrine concerning how to fight the next war. It recognizes the inherently three dimensions of...
From the author: "PanzerTruppe is a set of tactical 1:1 rules for gaming WWII armored combat using 6mm micro armor and 10mm miniatures (1/300 through 1/200 scale). The basic rules comprise only a few pages of text. Optional rules are provided for advanced play involving infantry, anti-tank guns, artillery, mortars, air support, minefields, indirect fire...
Thin-card covered booklet of rules for a campaign game based on the Aerial Dogfight Rules 1916-18 - to be used to follow a campaign for just a single squadron v squadron or involving multiple squadrons or 'airforces'. It uses map movement for aircraft until combat occurs or an objective is reached where individual aircraft (presumes scale models but could...
The Party is a verbal-social game for two or more players. One player describes the plot of either a book, movie, or TV show (telling the group which of those it is) but converts everything into fantasy roleplaying scenarios and characters. For example: "The Party consists of two Dragonriders, the best Dragonriders in their clan, who must attend a school...
From the back of the box: Break the ice, start a friendly family feud, or pump up the volume of silliness at your next soiree. The Party Games deck features crowd-pleasing classics such as Charades and Spoons as well as soon-to-be-favorites like LoveUm or Hate Um, and Three on the Couch. The fifty games and inventive mixers included in Party Games are...
Pas de Charge is a set of rules for Napoleonic Miniatures. It is designed with the idea of recreating divisional and corps level battles during the period 1800 to 1815. It utilizes a figure scale of 1 model equaling 30 actual troops. The game is based on the simultaneous movement concept. In order to achieve this, it is necessary to write orders. As a...