Necromunda is a vast machine and the sons and daughters of House Van Saar are its engineers. While other clans and Noble Houses have been content to embrace the slavish traditions of the Imperium, in particular its superstitious fear of technology, those of House Van Saar have sought to unravel the mysteries of Humanity’s lost age of advancement and...
This book expansion includes new rules and ideas for House Orlock. In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of Iron present to outsiders is one of veteran rebels, outland ash-riders, and bare-knuckled...
In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of Iron present to outsiders is one of veteran rebels, outland ash-riders, and bare-knuckled hardmen. This is entirely intentional, and the heads of the Orlock...
Discover the mysterious origins and agendas of House Delaque, from their plots and schemes against the other Houses to the truth behind their steady spread across the Hive world. Inside you will find: 1) Updated rules for creating and running House Delaque gangs including new rules for Psy-Gheists or the preternatural assassins and saboteurs known as the...
Necromunda: Book of the OUtlands continues to expand on the game, introducing a wealth of new rules to add even more variety, scope and excitment to your battles on Necomunda. Inside the book you will find: Ash Waste Nomads and Ironhead Squat Prospectors Gangs. This includes rules for creating and running gangs of the mysterious Ash Waste Nomads and Iron...
Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull...
Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell. A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were encouraged to prosper... until the Inquisition discovered the insidious truth lurking at the heart of Necromunda’s second city. The cancer was so deep-seated that...
With The Necronomicon Gamebook, an interactive literary adventure, you will experience firsthand the horrors told by the great masters of supernatural narrative. After the success of the 1st volume, Dagon, the second and last chapter of this saga will draw you into the grim fantasies of Ambrose Bierce, Robert W. Chambers and Howard P. Lovecraft. Armed with...
A Gamebook where you can face firsthand the horrors told by H. P. Lovecraft among the most famous classic stories of The Cthulhu Mythos: Dagon, The Festival and The Hound (you'll also find a Dreamlands' section, with some striking extracts from The Dream-Quest of Unknown Kadath). The stories were adapted with the utmost fidelity to the original text, in...
The Necronomicon Gamebook - Kadath represents an extension of the Dreamlands chapters in Dagon and Carcosa, and broadens the gaming experience, but can also be read individually. The Necronomicon Gamebook - Kadath will take you to the dark heart of the Dreamlands, where the truce between the nightmare priests is about to shatter. Nyarlathotep, the Crawling...
Negative Space is a tabletop miniatures wargame with low model count, a skirmish game, one might say. It plays on cosmic horror and retro sci-fi themes of the 70's and 80's. Players control a crew of Nekronauts, unfortunate spacefarers who are stuck in a black hole, fighting for their survival. The game uses a D10 system to resolve combat, eldritch...