Portal of Life is the final gamebook in the Midnight Legion trilogy. However, it can be played as a stand alone or following book 2, The World Reborn, and book 1, Operation Deep Sleep. The Midnight Legion: Portal of Life is an interactive story where you decide what happens next. Solve puzzles, recover lost memories, and utilize combat, stealth, or sixth...
Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles for North America, Sharpe's adventures, the fall of the Alamo and the Spanish Americas, the Sikh Wars, the Wild West and more with your own cast of heroes and masses of minions! Though not designed to cover the period explicitly, the game...
Might and Reason is designed to provide a fast-play set of rules that will simulate large-scale land warfare during the period of the War of the Austrian Succession and the Seven Years War. They allow players to game the larger battles of the period to a conclusion in just a few hours time. Units are made up of multiple stands of miniature figures that...
Simple to play, easy to learn, and quick to resolve—yet rich with tactical choices that keep every match engaging and historically inspired. Play with: any scale of miniatures; miniatures from any manufacturer; hex-based or free formed; a vast army or a small skirmish force. Includes scenario notes to recreate historic battles at: Tours Lechfeld Manzikert...
The book contains a variety of information and ideas for solo wargaming from small scale skirmishes to large campaigns. Each scenario contains basic rules so that they are playable straight away without reference to another ruleset. However, the book also provides ideas that can be applied to whichever ruleset the reader prefers. From the back cover: "Solo...
These rules (in Italian) allow two players to recreate, on a small table, a pitched battle with miniatures (of any scale) from the ancient and medieval period, between 500 BC and 1490. During this period, while taking into account the tactical variations of different historical periods, the clash between two armies was based on melee between opposing...
Milites Blitzkrieg 1939-1945 was created with the aim of simulating the major battles of World War II in a reasonable amount of time. It was designed for one or more army corps per side: the player takes the role of commander-in-chief, so he or she will not be responsible for the tasks of junior officers, such as attaching or detaching cannons or...
Blood & Sand: Sudan recreates the typical battles between Mahdist tribes and Anglo-Egyptian regulars during the Sudanese revolt of 1883-85 and the subsequent reconquest of 1896-99. The Egyptian and British armies of the two periods are illustrated, along with their Mahdist counterparts, with all the differences between the first and second periods...
Milites Mundi is a 'big battle' games rule set for fighting actions in the ancient and medieval periods. Games of Milites Mundi involve hundreds of figures per side arranged into multiple units. The game is designed to last for two hours and encourages the use of historical tactics and formations (without being prescriptive) and emphasises the the need to...
Wargames Rules for European Battles of the Seven Years War (1756-1763) by Barry Lee Useable with 10-28mm figures. Covers the Seven Years War and includes 2 Scenarios (Minden and Zorndorf). Units of 3-6 bases/elements with 2-6 Units per Brigade. Includes Army Lists and notes for all protagonists. Playable by 2 or more players per side. Quick Reference Sheet...
If you've played paintball, you've probably found it to be hot, sweaty and painful. Mini Paintball is none of those things! Let your table top be the speedball field, let your little lead people take the pain, and cheat just like players do in the real game! But don't let the Marshal see you do it or you could be expelled from the field! —description from...