Miniatures wargame rules for any semihistorical or fictional setting where close combat remains important (so including many forms of soft science fiction alongside typical fantasy). Unrelated to any particular setting or range of miniatures, Last Stand divide all troops into a number of generic troop types amalgamating equipment, tactics, morale, etc. An...
Le Blockhaus easy D-day landing ! Miniature wargame rules for the 6th June 1944 US and Brits landings with 20mm (1/72) minis. The goal is, for the Allies to capture the blockhaus as fast as possible, for the German player to delay as long as possible. It is recommended to change sides after each game. Sequence of play: Post deployment the order is as...
Le Blockhaus 2 is an expansion for Le Blockhaus. It is a miniature (20mm - 1/72) skirmish wargame rules for D-Day. It introduces an updated sequence of play as well as Hobart's Funnies and other special rules. Sequence of play: Post deployment the order is as follow: Allied movement phase Support landing crafts fire phase (1st turn only) German movement...
Il était une fois la Légion uses and adapts the rules of Le dernier des Mohicans(a copy is needed) to simulate skimish miniature wargame in the North African Desert between the French Foreign Legion and Arabic warriors (Bedouin, Tuareg...). for 15-25mm 1/72 minis Sequence of play: Fire phase Movement phase (inc. charges moves) Reloading phase - for arty...
Miniature wargame rules for Corps level Napoleonic games. From the TooFatLardies website: Le Feu Sacre places command and control above musket calibre and march rates. They are aimed at gamers who wish to experience a large scale battle at the battalion level. Players command Corps and Divisions, and maneuver by brigade, regiment or battalion. Avoiding the...
A la Bäionette provides twenty-one historical scenarios for Napoleonic gamers based covering the entire period of the wars of Napoleon, from 1796 to 1815. Each scenario comes with historical background, briefings for both sides along with victory conditions, a map of the tabletop and a full order or battle based on extensive historical research. The...
Le Grand Cirque are Aerial miniature combat rules for the period 1938-1940. Miniatures of any scale (1/300, 1/72...) can be used, or the markers provided in the Vae Victis issue. Sequence of play: Activation per plane (not per player), then: Movement phase Firing phase Hexagons can be used to simplify resolution of maneuvers. Scale: 1 miniature = 1 plane...
Les Bombardiers ("The Bombers") is an expansion for Le Grand Cirque, aerial miniature combat rules for the period 1938-1940 Sequence of play: Activation per plane (not per player), then: Movement phase Firing phase Hexagons can be used to simplify resolution of maneuvers. Scale: 1 miniature = 1 plane, 1 sequence of play = a few seconds playing surface is...
A game to test one's knowledge in literature. 2 000 questions on themes like "Authors", "Works of literature", "Titles" and "Characters". 180 challenges to take part in: quotes, creation or unusual. The game contains a board, 6 pawns, 1 die, 1 rules booklet, 1 45 seconds hourglass, 342 cards and 4 drawing boxes. Playable by 2 to 6 players, ages 15 and up....
Le Grand Jeu du Tour de France A game for all Tour de France lovers. Become a Tour champion for a game and escape the peloton by answering the "Tour" questions and the "France" questions, divided into three categories: Sprint (all players can answer) Time Trial (15 or 30 seconds to give a series of answers) Breakaway (the player is the only one to answer)....
Each year, the Arena of the Elements welcomes the country's greatest martial arts experts for a spectacular and merciless competition. Only one will be declared grand champion at the end of his term and this year, you intend to be the lucky one. Your whole clan is counting on a victory but, between the traps set by your opponents and the whims of your...