"Konflikt '47" is set in a world very much like ours--that is, until 1943. With the development of atomic weapons, the world changed. The testing of a prototype nuclear device by the Manhattan Project opened a rift in the fabric of space. When the Fat Boy atomic bomb was dropped on Dresden in March 1944, it created a second rift. German scientists set to...
The first supplement for the Konflikt '47 Weird World War II wargames rules, this volume presents a range of new material for the game, including: - New army list: The Japanese make their presence known on the battlefields of Konflikt '47. - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special...
Delving deeper into the weird world of Konflikt '47, this supplement presents a range of new material for the game, including: - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may single handedly be the crucial element between...
It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both science and superstition has engulfed humankind. The fires of World War II rage as brightly as ever. Nations bloodied and scarred by years of fighting launch fresh...
Stalemate. Since the opening of the Dresden Rift, new and unspeakable horrors have poured forth from the heart of the newly emergent Neu Republik. The Allied plan to end hostilities in Europe is in tatters. The world now pays the price of their failure. Technological development, already in overdrive in the fever of war, has escalated further due to the...
Konfrontasi! plunges players into the shadow war fought across the straits, jungles, and night seas of Southeast Asia, where infiltration, interception, and political brinkmanship mattered as much as firepower. From covert landings and missile‑boat ambushes to carrier operations in monsoon seas, this campaign sourcebook captures the conflict’s tense...
Krieg Am Gardasee, Operations on Lake Garda, 1866 is a set of fast play rules and a campaign system based on LFG’s Steamer Wars, covering the 1866 naval campaign fought out on Lake Garda by the navies of Austria and Italy. The fast play nature of the rules and the campaign system that is also included allow the campaign to be fought out over a weekend or a...
Krieg ohne Hass Fast play wargame rules for Divisional and Corps level battles of the Second World War, using 15mm through to 2mm miniatures. A grid based battlefield regulates all firing and movement eliminating any micro-measurement. No record keeping is required. Vehicle scale is one base of miniatures to about 25 vehicles or about 250 men, with a grid...
Die Kriegskunst is a Seven Years War miniatures wargaming rules set based on the General de Brigade system. From the designer's website: One of the biggest differences is the figure scale (1=40 rather than 1=20). Then there's the way you move your units around. In GdeB the orders system means that you can't always do what you'd like and when you would like...
Kriegsmarine is a naval wargame for the Second World War before the advent of radar fire direction. It is a game for players who do not want to do higher level math for gunnery, nor want damage to be so generic as” light” or “heavy.” The game covers surface, air, and submarine combat, even merchant vessels. Gunnery is salvo-based (not individual rounds)...
Kugelhagel – Captain is a campaign and sourcebook for the Kugelhagel wargaming rulebook, set in the Napoleonic Wars of 1813. The book includes: general rules for playing Kugelhagel campaigns, a mini-campaign focusing on the actions of a Russian-Prussian raiding party in the French hinterland, extensive army lists for most of the armies involved in the...