In 2011, Dr. Kaos released Serum Z inside his abandoned laboratory in California. He then took sanctuary in his new facilities on Kaos Island in the South Atlantic. Prior to leaving CA, Dr. Kaos was working on various Top Secret projects for both the government and private investors – whomever was willing to pay the most. His projects ranged from new armor...
This is the complete rulebook for playing Kaiju Kaos: Smackdown. The modern world as we know it ceased to exist in 2003 when the Rift, a mysterious tear in the space-time continuum, opened up and Hell itself spewed forth onto planet Earth. Long-dormant arcane powers and abilities once believed to be myth suddenly manifested in unsuspecting hosts, while...
When I wrote Kalashnikov Tribal Multi-Battalion rules, I integrated logistics, but hopefully in a ‘simple’ manner so they don’t get in the way but are a necessary part of your planning. The obvious next step was bringing things together to try and show the entire logistic tail. Now I don’t want to get into the whole economic side of it. There are board...
My aim with these rules was to create something which allowed you to fight larger battles, where each base is a battalion. The rules cover the period pretty much from the development of the magazine rifle onwards, but you can doubtless fudge that. The aim is to allow you to fight several different sorts of game. Yes you can have the clash of regular...
Kalt Krieg ohne Hass Fast play wargame rules for Brigade/Regimental level battles of the Cold War era, using 15mm through to 2mm miniatures. A grid based battlefield regulates all firing and movement eliminating any micro-measurement. No record keeping is required. Vehicle scale is one base of miniatures to about 10 vehicles or about 100 men, with a grid...
Command Quality Triumphs Over Superior Numbers! Most WWII rules leave you wondering how the Germans ever won a battle. Usually they fought out-numbered and against opponents with equal or superior equipment. So how did they ever win? The answer lays in their outstanding unit-level leadership. Kampfgruppe Commander places leadership quality at the...
From the Publisher's Website, "Written by Warwick Kinrade, Kampfgruppe Normandy is a huge 348 page, full colour hardback book containing rules for playing miniature wargames set in Normandy during the summer of 1944. Kampfgruppe Normandy is a completely new games system that includes detailed rules for such aspects of warfare as: command and control...
Karzar is a card game. In it, each player starts his game by secretly choosing a front, Iran or Turan. With access to hero cards and support cards, players simultaneously send their heroes to the battlefield during two rounds and then help cards. There is only one rule in the battlefield, the winner is whoever is stronger at the end. Story "Finally, when...