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  • The Qetesh Gate system has fallen and given us a valuable foothold into this sector. The next planet in the local jump chain is called Pathu Bahli and is a major mining and transportation hub in this sector. Normally a gate system would be the linchpin of a sector but Pathu Bahli is home to a Division of Galax Interstellar and it's corporate headquarters...

    • Játékidő: 90 perc
    • Min. játékidő: 90 perc
    • Max. játékidő: 90 perc
    • Max. játékosszám: 4
    • Min. játékosszám: 2
    • Ajánlott életkor: 10+ éves
  • The Chang Er system lies at an important jump nexus and must be secured. The populace is not affiliated with the Synod of Worlds and presents us with an opportunity to win over some allies in this long war. The xeno-liguistics and xeno-sociology advisors to the fleet have entered into a limited dialogue with the leaders of the Chang. The Chang are a...

    • Max. játékosszám: 4
    • Min. játékosszám: 2
    • Ajánlott életkor: 10+ éves
  • On May 15th of 2052 elements of the 15th MEU(SOC) landing battalion dropped onto the planet designated as New Pallas to take out a Consensus command facility. The drop went according to procedure and the combined Marine / Chang strike team hit the Consensus facility just before local nautical twilight. Chang units hit the perimeter while Marine elements of...

    • Játékidő: 90 perc
    • Min. játékidő: 90 perc
    • Max. játékidő: 90 perc
    • Max. játékosszám: 4
    • Min. játékosszám: 2
    • Ajánlott életkor: 10+ éves
  • The GUARDS system presents players with an easy to learn and flexible gaming system for miniatures ranging from 15 to 28mm scale. GUARDS is a D10 based tabletop wargame and utilizes roughly 20 to 30 models per side. GUARDS uses markers to track statuses and victory objectives as well as blast and splash templates. Players can discover a unique gaming...

    • Játékidő: 120 perc
    • Min. játékidő: 120 perc
    • Max. játékidő: 120 perc
    • Max. játékosszám: 2
    • Min. játékosszám: 2
    • Ajánlott életkor: 12+ éves
  • Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster (Webster seems to have authored the rules for actual combat, while Dickie apparently authored the rules for determining the forces and deployment.) Simple miniatures rules for guerrilla warfare in a wide range of eras. (A list of guerrilla wars going back to Scythians vs Persians...

    • Min. játékosszám: 2
  • Nach Paris is the third module for Guerre éclair for the August 1914 campaign during World War I. Guerre éclair is a simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards, dice and a standard 32 cards deck. For minis from 1/300 to 1/72...

    • Max. játékosszám: 2
    • Min. játékosszám: 2
    • Ajánlott életkor: 10+ éves
  • ¡No Pasarán! is the first module for Guerre éclair, simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards and a standard 32 cards deck. For minis from 1/300 to 1/72 Sequence of play: Command phase - only beginning of game, then:...

    • Max. játékosszám: 6
    • Min. játékosszám: 2
    • Ajánlott életkor: 10+ éves
    • Komplexitás: 3/5
  • France 40 is the second module for Guerre éclair, simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards and a standard 32 cards deck. For minis from 1/300 to 1/72 Sequence of play: Command phase - only beginning of game, then:...

    • Max. játékosszám: 2
    • Min. játékosszám: 2
    • Ajánlott életkor: 10+ éves
  • Heia Safari ! is the third module for Guerre éclair for the North African campaign during World War II. Ownership of rules published in Vae Victis magazine 20,21,22 is necessary. Guerre éclair is a simple miniature wargame rules, in French, to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It...

    • Max. játékosszám: 2
    • Min. játékosszám: 2
    • Ajánlott életkor: 10+ éves
  • “You’re old enough to visit the Dream Realms yourself now. This book is a DREAM PROJECTOR that will help us plan a dream together, that we’ll explore tonight in our sleep! We’ve been searching for someone to pass it on to … someone with a special talent for dreaming. Finally, we’ve found you! Take good care of it. And may you always have dreams full of...

    • Max. játékosszám: 1
    • Min. játékosszám: 1
  • An introduction and 'how to' guide to wargaming as it was in 1980, with an emphasis on tabletop figure gaming and its attendant hobby aspects. This book contains three sets of rules: later 19th Century, 20th Century skirmish and medieval. Includes chapters on the history of wargames, starting out in the hobby, guidelines for writing one's own rule sets...

      • Max. játékosszám: 99
      • Min. játékosszám: 1
      • Komplexitás: 1/5
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