General d’Armee are designed for action from Division upwards for the Napoleonic period. Dynamic and fast-paced, General d’Armee uses the ADC (aides de camp) command and control system first seen in Pickett’s Charge to put you in the shoes of the commanding General, deciding how and when to use your influence to control and win the battle. Packed with...
1815, The Hundred Days is a scenario supplement for General d’Armee penned by game designer Dave Brown. Here Dave provides us with six iconic actions from the Waterloo campaign, including The battle for Gilly, Quatre Bras, the fight for St Amand at Ligny, the attack on Mont St Jean at Waterloo, the Prussian attack on Plancenoit and the final last ditch...
Vitoria, 1813, The Battle for Spain is a scenario supplement for General d’Armee. Provides six iconic actions from decisive encounter at Vitoria in 1813, including The combat at Osma, the battle for the Puebla heights, the fight for the hill at Arinez, the battle for the Zadorra bridges, the fight for La Hermandad and the final assault on the main French...
From the author's website: General de Brigade Napoleonic wargames rules use infantry battalions, cavalry regiments and artillery batteries as the basic tactical units. The figure scale is 1:20. Over the years I have used various sets of Napoleonic wargames rules – some good, others too complicated or simply not "Napoleonic". Most however, were split into...
Volume 6 presents thirteen historical scenarios that follow Napoleon’s famous 1813 & 1814 campaigns. All are designed for use with General de Brigade Napoleonic wargames rules, (but may, of course, be converted to any similar system). Each scenario provides players with terrain maps, troop deployments, objectives and orders of battle. Several of the...
Volume 7 comprises eleven battle scenarios from the 1813 campaign. All are designed for use with any Napoleonic set of rules, though recommended for General de Brigade. Each scenario provides players with terrain maps, troop deployments, objectives and orders of battle. The scenarios can be played in chronological order as per the real campaign. Kalisch:...
General Purpose Skirmish Rules is a set of simple rules for skirmish games with about 5-10 figures/player can be used in pretty much any era including fantasy and science fiction. Ideal for multi player games where everyone has a different objective. ACTIVATIONS Each figure can only be activated once/turn when activated it can do one of the following...
When the Greeks mercenaries set sail for Ionia they had no idea a storm of magnificent proportions would sweep their ships through space and time and deposit them on strange shores in a foreign land. They manage to make landfall on a strange island and immediately came into conflict with strange monsters who inhabited the forests of the island chain. The...
Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles...