For God and King is the second expansion for from Gilgamesh to Grant. Badger with a quill is proud to bring you expanded army lists for the era of the pike and the arquebus. New army lists and unit types allow you to represent the battles of this most bloody age, from Spain to Mesoamerica, and everything between, if one assumes we were heading east....
From Muskets to Rifles… is based upon C’est la Guerre: Fast Play Wargame for the Age of Muskets. This system was designed to provide a fast yet satisfying game play, not necessarily a “realistic” simulation of battle recreation. Bases or ‘Units’ in the game do not represent a certain number of men or artillery pieces but are abstract representations of...
From Shako to Coal Scuttle lets you get the feeling of a big battle, without memorizing hundreds of pages of rules and having to paint a thousand figures first. Covering roughly a hundred years, starting with Napoleon and Washington and ending as the old world romance dies in 1914, an army consists of 8-12 infantry units with a few supporting cavalry units...
From the Earth to the Moon is a novel by Jules Verne published in 1865, in which some adventurers, after the end of the American Secession War, embark on the adventure of reaching the Moon. To do so, they build an immense cannon and a bullet that will be their means of transport. This "flip & write" board game for 2 to 6 players represents the essence of...
Fronteiras de Sangue / Borders of Blood is a system of wargame rules focused on the greatest war in the history of South America, the War of Paraguay, or War of the Triple Alliance, or, still, Guasú War (Great War). The confrontation was fought between Paraguay and the Triple Alliance, composed of Brazil, Argentina, and Uruguay, and extended from December...
Frontiers on Fire is a man-to-man skirmish wargame for warfare in 18th Century North America, mostly the French-and-Indian War and the American War for Independence. Too many skirmish games are simple systems where dice take a greater role in the game than tactics, decisions, or careful use of fire and movement. Frontiers on Fire allows each player to...
Frontline Command World War II was designed for 28mm, but can be played with other scales as well. FLC has been in the pipeline for over 20 years. In 2009, the “pre-release” version was released. The full version released in 2011. This book is double the size of the pre-release and filled with illustrations and new information such as coloring charts...
Frontline Heroes is a solo/PvP skirmish wargame set in World War II. In this game, our soldiers will be members of the Allied forces battling against the Nazi army on the European front. Players have the option to play solo, controlling one side and facing an AI system that manages the enemy, or to engage in competitive mode against a human opponent, with...
Frontline Heroes: Modern Warfare is a miniature-agnostic asymmetric skirmish wargame set in the modern day. Players have the option to play solo, controlling one side and facing an AI system that manages the enemy, or to engage in competitive mode against a human opponent, with each player controlling one side of the conflict. Additionally, the game can be...
In this book find all the rules you need to play historical battles with miniature armies from the Vietnam War. The game is turn-based and requires strategy and tactics. Each company in the game has a headquarter, combat and weapons platoons as well as of course also support. In the book you find the standard rules as well as special rules, point values...
If your interest is playing the Vietnam War with your tabletop miniatures, this book is for you. Vietnam War: The Path of the Dragon is a campaign book about the Vietnam War, it covers the period of the Vietnam War 1965 – 1975. Based on historical facts, you can replay a variety of scenarios and recreating individual operations or the grand strategy of the...