In the spring of 1940, the quiet fields of France awoke to thunder. Across the Ardennes rolled the steel tide of the Wehrmacht — swift, relentless, unstoppable. In a campaign of daring speed, columns of tanks and waves of aircraft were the spearhead of the Blitzkrieg, or Lightning War, a new style of warfare that would change the world forever. INSIDE YOU...
In 1942 and 1943 the war in the Pacific and in Asia covered vast distances as Japanese ambitions sought to bring much of these lands under their control. In the British colonies of Malaya and Burma, the Japanese swept British and Indian forces towards the Indian frontier in what seemed like an unstoppable tide. In the Western Pacific Ocean, the Japanese...
Flanders-1302 Solitaire is a single-player print & play historical wargame set in Medieval times where you can command either an army of Flemish Militia or the French Royal Army on the famous battlefield of Courtrai (Kortrijk). This game is the successor of the best selling Eylau-1807 solitaire (also available on Wargame Vault). There are 9 games with 3...
Flank the Tiger a World War II game with Tanks, lots of TANKS. There are a lot of rule sets which more accurately capture the combined arms nature of World War II combat, but these rules do not pretend to be one of them. This game attempts to be realistic-ish in what it represents, swirling tank battles. But the lack of infantry, artillery, engineering...
It is the intention of these rules to provide a simple and schematic system for recreating the adventures of Flash Gordon on the planet Mongo. These adventures are free-wheeling and widely varied with the final goal of overthrowing the evil government of the Emperor Ming the Merciless . . . The basic idea is that teams of players will begin on the outer...
This is a stand-alone game, not an expansion. Flashing Steel is a skirmish miniatures game (one figure = one combatant) in the Song of Blades and Heroes family. The flavour is smack in the middle of The Three Musketeers and pirate action of all kinds. Swing from those chandeliers or ratlines. Kick the chair or skewer the roast chicken. Flashing Steel was...
A familiar but totally new game for those who seek the thrill and challenge of naval conflict in all theaters of World War II. For those who have played Axis & Allies War & Sea, these rules may feel familiar, but there are many improvements and distinctions from the classic game including: D10 based resolution Over the horizon rules for hidden movement &...
In this thrilling high-seas scenario for Flattops & Floating Fortresses, we take a deep dive into one of history's most monumental naval battles. Experience firsthand the rush and the tension as over the horizon carriers go head-to-head. Immerse yourself in a fast-play naval battle with exciting and unexpected rules on weather, deployment, and the pursuit...
Attention Fleet Commander! The blood of Arel-Zam the Conqueror is scarcely dry and already the galaxy moves to exploit the power vacuum left in the wake of her failure. Two superpowers, bitter rivals whose cold war spans millennia, present a public face of peace and diplomacy while directing violence by proxy from the shadows. The Hevelien Expansion Zone...
The Maganec Resource Network is the focal point for a budding civil war, with separatist and loyalist alike recruiting mercenaries to fight in their name. You can experience this conflict firsthand through a five-game branching campaign. Assume command of your fleet in high stakes scenarios where your decisions, victories, and defeats can shape the future...
A Hegemon is dead. It falls to you to choose a successor. Across a three-mission campaign, assume command of your fleet and demonstrate your worthiness to lead a community across the stars. This 2-player campaign can also be used by event organizers to run multiple tables. Games of 1,000 points can be played in 1-1.5 hours each. Fleet Command: Hevelius –...