In this thrilling high-seas scenario for Flattops & Floating Fortresses, we take a deep dive into one of history's most monumental naval battles. Experience firsthand the rush and the tension as over the horizon carriers go head-to-head. Immerse yourself in a fast-play naval battle with exciting and unexpected rules on weather, deployment, and the pursuit...
Attention Fleet Commander! The blood of Arel-Zam the Conqueror is scarcely dry and already the galaxy moves to exploit the power vacuum left in the wake of her failure. Two superpowers, bitter rivals whose cold war spans millennia, present a public face of peace and diplomacy while directing violence by proxy from the shadows. The Hevelien Expansion Zone...
The Maganec Resource Network is the focal point for a budding civil war, with separatist and loyalist alike recruiting mercenaries to fight in their name. You can experience this conflict firsthand through a five-game branching campaign. Assume command of your fleet in high stakes scenarios where your decisions, victories, and defeats can shape the future...
A Hegemon is dead. It falls to you to choose a successor. Across a three-mission campaign, assume command of your fleet and demonstrate your worthiness to lead a community across the stars. This 2-player campaign can also be used by event organizers to run multiple tables. Games of 1,000 points can be played in 1-1.5 hours each. Fleet Command: Hevelius –...
A treasure lost for millennia lies adrift, its resting place guarded by a jealous star. Two Pact Traders - powerful individuals whose ambitions far outweigh their caution - seek to claim it for themselves. Assume command of a fleet in a 5-part narrative campaign where victory and defeat have the power to shape a galaxy. This 2-player campaign can also be...
A 20 page booklet of scenarios and suggested fleets for FlickFleet and its expansions. Contains 12 scenarios: 2 require FlickFleet only 2 require FlickFleet and Expansion 1 2 require FlickFleet and Box of Flicks 1 2 require FlickFleet and Box of Flicks 2 1 requires FlickFleet, Expansion 1 and Box of Flicks 1 1 requires FlickFleet, Box of Flicks 1 and Box...
Grab some toy cars and flick your way to victory! Build a race course from Jenga blocks and flick your two cars around the track. If you crash into something, you add a Crash Dice to your cup and roll everything you got. Some dice will get discarded, some will give the next play more flicks on their next turn. 1-6 players, 15-30 mins! Pretty much the most...
From the publisher: Flint and Feather is a 28mm, individual figure, tabletop skirmish game system of tribal warfare between the First Nations of the Great Lakes region in the legendary Pre-Contact era. Unleash your Great Warrior and assemble your Warband to raid and plunder your opponent and grow your Orenda. Attack and Defense Card System: This unique...
Take command on the battlefields of the black powder era. Flint Tactics is a streamlined, fast-paced 18th and 19th-century historical system, designed for strategic depth without the tabletop bloat. Whether you are recreating the rigid linear warfare of the Seven Years' War, the grand batteries of the Napoleonic era, or the devastating rifled volleys of...
Floating Castles are miniature wargame rules to simulate naval warfare during the 1860-1885 period. The rules cater for any scale with distances measured in yards and speed in knots, converted into inches or fractions. You'll need D10's as the rules are based around percentage rolls for most outcomes. The sequence of play is straightforward and is based on...