This scenario pack for Five Parsecs From Home can be worked into any ongoing campaign and pits your crew against a warclan of the Swift, diminutive winged reptilians prone to bouts of unpredictable religious fervor. The pack includes the new enemy with 3 possible leaders, rules for their unpredictable AI behavior and 6 rewards that can be obtained. 3...
The adventure continues. With Five Parsecs : Gang Warfare you can play out solo gang warfare on future planets, quicker and simpler than ever before. Create your gang of unique individuals, outfit them with what you got and take on all comers. The character creation follows the very popular method from Five Parsecs From Home but with brand new tables...
The adventure continues. With Five Parsecs : Salvage Crew you can try your luck at planetary salvage. Search crashed ships and alien ruins, deal with hazards and fight off other claimants (and the odd mutant gang or alien critter). Create a unique crew with character and identity, load them up and set them lose on the universe. Character creation follows...
Welcome to the FiveCore System Pack. Intended for tinkerers and scenario writers, this provides the following new options to customize your games of FiveCore or Five Men in Normandy. Materiel can be adapted to Five Men at Kursk with minimal difficulty. Simplified turn sequence (for non-random turns) Bonus actions (A variant of the simplified turn sequence...
FiveCore Company Command Use the fast-playing, easy to remember FiveCore mechanics to resolve company level world war 2 and modern engagements in less than two hours. The game moves quickly and with an unpredictable turn sequence that keeps you on your toes. Morale is built right into the firing roll with no need to consult lists of modifiers. The rules...
Whether you want to lead a grav tank platoon, crush the enemy under the treads of your super tank or command a company of colonial militia against an onslaught of alien bugs, this supplement for FiveCore Company Commander has you covered. New unit types, ranging from grav tanks and drop troops to stealth units and super soldiers. Rules for super-sized...
Welcome to FiveCore 3! FiveCore is a set of generic war game rules, suitable for 20th century, near future and science fiction conflicts. This is a skirmish game, aimed at groups of 5-15 figures on each side though many players run far larger forces. The rules aim to provide a fun, tactically sophisticated game that provides plausible outcomes that are...
Up ahead, it looks like a bunch of the locals are gathering. Could be a sign of trouble, could be they need help with something. Never know in advance. Second team goes to take a look while you hang back to keep an eye on things. Suddenly shots ring out from across the street. We have contact! Sandbox is a mini-campaign system for FiveCore games (though it...
Gang Wars If you saw the firefight mid-way through Michael Mann's blockbuster Heat and thought; “I bet that'd be cool in miniature.” Then this is the supplement for you. It takes the incredibly versatile FiveCore system and shapes it into a more focussed package. Most of this supplement is focussed around extended narrative campaigns unfolding over a few...
Ancient treasures, crumbling ruins and evil Nazis trying to get the loot before you do. This is FiveCore Pulp Adventure, hope you kept your Mauser pistol loaded. This is a complete, stand-alone game using a modified FiveCore system to power exciting adventure campaigns. Build a party of characters with their own backgrounds and set out to find great...
Flames of Orion is a dark future miniatures war game where players pilot giant mechanized combat machines, set in the Orion system. Renegades, outlaws, and mercenaries litter the sector. Years have passed, and the planets in this sector sit heavy with shadows and foreboding. Players will control a Combat Unit consisting of 4 mechs and battle over the...
Flames of War is a World War II tabletop game where you use armies represented by painted miniature tanks, soldiers, artillery, and aircraft against another similar opponent's force. To begin all you need is the Flames of War book/rules and a starting force of miniatures depending on what type of army you want to collect. The game uses 15mm scale (around...