This the Dominion of Marlborough and Peter the Great Wargames Rules Solo Game. This standalone set of rules covers Monmouth's Rebellion, the Nine Years’ War, the Williamite War in Ireland, the War of the Spanish Succession, the Great Northern War, and the 1715 Jacobite Rebellion. It is built on the Dominion of the Spear game system but is a brand new set...
This standalone set of rules covers the French Revolutionary Wars and the Napoleonic Wars. It is built on the Dominion of the Spear game system but is a brand new set of rules with appropriate rule changes (including a pre-battle artillery bombardment and increased use of the unreliable attribute). These are very very simple rules with armies of 3-6 units...
This standalone set of rules covers the European battles of the mid to latter 19th Century. It is built on the Dominion of the Spear game system but is a brand new set of rules with appropriate rule changes. These are very very simple rules with armies of 3-6 units and a solo battle can be fought within 15 minutes. An example play through is included....
This is the Dominion of Patriots and Redcoats Fight Battles of the American War of Independence Solo Game. This is a standalone set of rules based on the Dominion of the Spear game engine, with units and modifiers appropriate for this war. As with other rules in this series, these are very very simple rules with armies of 3-6 units and a battle can be...
Dominion of Pike and Shot is a very very simple set of solo wargames rules, built on the Dominion of the Spear game engine, allowing one to fight two Renaissance armies (1495 - 1667 AD) against each other in around ten minutes. They are written for the game to generate a plausible and with some imagination an amusing narrative. Although figures can be...
This is the Dominion of Rice and Napalm Fight Battles of the Vietnam War Solo Game. This standalone set of rules is built on the Dominion of the Spear solo game system with appropriate rule changes for the Vietnam War. These are very very simple rules with armies of 3-7 units and a solo battle can be fought in 10-15 minutes. An example play through is...
This is the Dominion of the Blitzkrieg Fight Battles of the Early 2nd World War Solo Game. This standalone set of rules is built on the Dominion of the Spear solo game system with appropriate rule changes for early to mid World War Two. These are very very simple rules with armies of 3-8 units and a solo battle can be fought in 10-15 minutes. An example...
This is the Dominion of the Blue and Grey Fight Battles of the American Civil War Solo Game. This standalone set of rules is built on the Dominion of the Spear game system but is a brand new set of rules with appropriate rule changes for the American Civil War, including revised rally rules, slightly amended Activation rules, and rules for Generals...
This is the Dominion of the Claymore, Tomahawk and Talwar Wargames Rules Solo Game. This standalone set of rules covers the Jacobite Rebellion of Bonnie Prince Charlie, the French-Indian War in North America and Canada, the Anglo-Cherokee War, Pontiac's Rebellion, and battles in India and in the West Indies. Please note that the rules are the same as...
This is the Dominion of the Orc Fight Fantasy Battles Solo Game, playable with any scale of miniatures or with paper and pen. This standalone set of rules is built on the Dominion of the Spear solo game system with flyers, mages (six types), assassins, scouts, artillery and monsters added. These are very very simple rules played on a gridded battlefield...
This is Dominion of the Red and White Fight Battles of the Russian Civil War Solo Game. This standalone set of rules is built on the Dominion of the Spear game system but is a brand new set of rules with appropriate rule changes for the Russian Civil War, to better capture the chaotic nature of the battles there. These are very very simple rules with...
This is the Dominion of the Roses Fight Battles of the Wars of the Roses Solo Game. This standalone set of rules is built on the Dominion of the Spear solo game system with appropriate rule changes for the Wars of the Roses, most noticeably missile fire before melee starts in earnest and units being defeated after two hits instead of one. These are very...