Dark Age is a Sci-Fi skirmish miniatures wargame where players command groups of Grim Survivors, Savage Warriors, Berserk Robots, Cunning Aliens, in their fight for survival on a hostile planet. Games are fast, involving a handful of 28mm models per side, played using an turn sequence with alternating actions. C Combat is resolved using D20s and tend to be...
In Dark Age Irish: A Solo Game, You command a small party of Irish warriors returning from a raid, you are being pursued by enemy forces who you must avoid/defeat to get home, preferably with the livestock you have liberated. Ideal for 28mm figures but will work in any scale with a bit of thought. TURN SEQUENCE: 1- Activate your figures to move, shoot...
Dark Star Inc: a multi-planetary conglomerate private security corporation for hire. If you need a job done quickly and discretely, they are the place to go. Dark Star has the experts for any job, big or small. From quiet rescue operations, to taking over a planet, Dark Star has what you need… for the right price. Dark Star Inc is a game of random...
Darkfleet: Command is a 2+ player versus tabletop strategy game where you command a crew aboard your ship during a space fantasy conflict of intergalactic consequence. Each player controls one ship and four crew, strategically stationing them in your wide array of ship systems to take down your opponents. Darkfleet: Command requires only access to the...
Fight as your ancestors once did to create your own myths and legends! Darklands is a tabletop skirmish wargame in which YOU command the hosts of man and beast that your ancestors once did for glory, power or simple survival. Fight breathtaking battles on your tabletop with some of the most finest resin miniatures ever created! What if dragons really flew...
This Dawn of Iron battle pack expansion concludes the epic voyage of the venerable monitor Huáscar, including the famous ironclad battle of Angamos on 8 October 1879. This is a super-sized pack includes seven new historical scenarios and all of the ships you'll need to tell the dramatic conclusion of the conflict. Inside you will find: History & Maps of...
From the publisher: Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If...
In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the...
Day of Battle - the Middle Ages Fun, Fast and Furious. Historical Rules for the Medieval Era The game mechanisms in Day of Battle are designed to give a game that has the feeling of the period, not just the battle. Like most published games of the past and present, Day of Battle: the Middle Ages can be played as standalone game where players setup a game...
Day of Battle – the Norman Conquests source book is a supplement for Day of Battle – the Middle Ages. It includes: New rules Official new and modified Domains Rules clarifications Multiple campaigns To use this sourcebook a player will need a copy of Day of Battle – the Middle Ages. With modifications most of the information provided here can be me used...
Crusader Warfare is the latest Day of Battle – the Middle Ages supplement covering the period 950 AD to 1400 AD. Included in this source book are: 19 new Domains, 1 revised Domain and 4 new maps for our medieval campaign system Dynasty (which is also included). Though a copy of Day of Battle – the Middle Ages is recommended readers may easily convert these...