Card game starring "Dolfje Weerwolfje" werewolf kid hero from children's books. Variant of Uno. There are cards that can only played when the moon is out, cards that can only be played during daylight, and cards that turn the day to night (or night to day). In addition, some cards have special effects e.g. change the direction in which is played. The first...
From the publisher: Dolfje Weerwolfje is on an adventure with Boura, Timmie and Dad. They're looking for Grandpa Werewolf, who's never afraid of anything. But hunters tricked him and now he's locked in a chicken coop. Now you are either Dolfje Weerwolfje, Noura, Timmie or Dad and you're trying to save Grandpa Werewolf as quickly as you can. But of course...
Collect love letters written by none other than Don Juan! Getting hold of the wrong letters leads to a broken heart. Getting the right letters ends the heartache and leads to victory. Who ends up winning the heart of Don Juan? Don Juan is based on the principle of “I split, you choose”. Per turn, the active player divides letters in different piles....
Don Q. and Sancho Pansa are fighting windmills/giants. In fact, the latter are cubes which can be turned, on some sides being giants, on others being windmills (representing the fact that Don Q. mistook one for the other). Don Q. and Sancho Pansa win if they manage to turn three of the four cubes onto the windmill side, or if Don Q. manages to reach the...
Don Q. and Sancho Pansa are surveying La Mancha. Each player places hidden markers on his/her side of the board. Some of these are positive, some are negative. Then the players take turns placing tokens on the board. Each time a token is placed, the opposing player has to reveal one marker. Only tokens facing three or more positive markers are counted...
Based on the world famous novel Don Quixote de la Mancha written by Miguel de Cervantes, in this game players take the roles of Don Quixote and his fellow knights Amadís de Gaula and Tirant lo Blanc or a group of monsters opposed to them. Don Quixote will travel around the board, which represents the spanish central region of La Mancha, trying to reach...
The land noble Don Quixote arranges his own small principality in such a way in his fantasy as he considers it correct: Knights protect its castles and borders; roads connect windmills and churches. Not all will connect in a logical way but that doesn't matter to him. He has his own image of the reality. Each player has an identical set of 24 tiles which...
From the box back: Uh-oh! The Pigeon wants to drive YOUR bus and it's up to you to stop him! Move you bus around the board, using simple strategy to keep the Pigeon from driving it. But drive carefully - if the Pigeon lands on the same space as your bus, you must go back to Start and try again. Children develop their concentration, strategy and fine motor...
A simple roll-and-move game included in 20th Anniversary Edition of the Mo Willems picture book Don't Let the Pigeon Drive the Bus. Players roll a die to move their buses through town, trying to reach the finish while doing silly tasks along the way. First player to the finish wins. Note: this game is a similar but simpler game to the 2010 game of the same...
Diary of a Wimpy Kid - Don't Scramble The Egg Game. Can you take better care of the egg then Greg did in health class? Turn over a category card and read it out loud. Then start the timer on the egg. After you call out an answer to the category, toss the egg to another player. Act fast because you never know when the egg will splattttt! If that happens...
Content: 1 board 40 fairytale cards 16 fairy cards (8 good fairy, 8 evil fairy) 1 bright magic wand for good fairies, 1 dark magic wand for evil fairies Each player gets a series of fairytale cards with numbers 1-10, 2 good fairies, 2 evil fairies The idea is: Each player shuffles his 14 cards and lays them as a hidden deck in front of him at the table. At...