This game takes place on the famous Orient Express. There are 12 spies on the train as well as the detectives Sherlock Holmes and Doctor Watson. The players take turns moving the detectives and the spies around the train and keeping track of their movements. Every 8 turns (8 hours in the game) they check their notes and determine which spies have been...
"Board & card game for 2 players. Melee between the 3 musketeers and a handful of the Cardinal's bodyguards. Abstract skirmish level combat. Each figure (unit) represents a single man. Victory: Eliminate your opponents completely." The game is played on a chessboard or any other 8x8 grid. Miniatures or counters are used to represent the combatants. Athos...
Muumi Taikurin Hattu ("Moomin the Wizards/Hobgoblins Hat") is a memory game with a magnetic magician’s hat! The picture tiles are placed inside the game box, and players have a moment to memorize them. Then the box is closed and the magnetic hat is placed on top. One of the players moves the hat over the box until it picks up a tile. The box is opened...
A children's roll and move game with memory game elements, based on the Moomin characters of Tove Jansson. Moominpappa has lost his black top hats, and the players must help him to find them. The task is not easy, since the Moominhouse is suddenly full of black hats, not all of which belong to Moominpappa. Players roll the dice to move their coloured...
The game consists of a number of interlockable game pieces, each with two or three connection points. The pieces are double sided, with one side to be used for younger children and the other side to be used with older children. The side for younger players contains pictures of Disney characters. The side for older players contains word fragments that can...
In My Weird School, players collect cards to build a crazy five-card sentence on their boards where the first two words rhyme. After three rounds, the player with the most points wins. —user summary Welcome to Ella Mentry School, the weirdest elementary school in the history of the world. Things just got even weirder with the arrival of Miss Bernard, a new...
A Cooperative Game of Survival, Exploration, and Escape Loosely based on Jules Verne's novel "The Mysterious Island" In the early 1860s, a hot-air balloon carrying six friends, crash landed on an uncharted island in the South Pacific Ocean. Together, they must craft, explore, and move during the day and fight off threats at night. Survivors will move...
An exciting new expansion for Mysterious Island! This expansion adds six new Quests, bonus treasure tokens, new ferocious enemies, and a new dynamic character who has a choice to turn traitor mid-game! The survivors find themselves at the end of the previous game about to escape, but something has gone wrong. An unforeseen enemy has trapped them and now...
November 1872. The merchant brigantine Mary Celeste departed New York bound for Genoa, Italy. A month later, the ship was discovered adrift near the Azores by the Dei Gratia. The cargo was largely intact. The crew's belongings remained on board. Yet not a single soul could be found. What happened? For more than 150 years, historians, journalists...
Four individuals wake up in a run down room in an abandoned apartment building. Their memories have been wiped clean, with not even a recollection of their own identity. They do however possess a strange ability to sense each others thoughts. It quickly becomes clear that they have been deposited in that particular place, and time, to accomplish a task on...
The other designers are: Micki Niebling, John Danovich, Matt Forbeck and Bryan Winter Get involved in a game of dragon poker, walk the fine line between ethics, Bunny and da boss, and try to keep Gleep out of trouble in this game of myth and mayhem based on the popular Myth series by Robert Lynn Asprin. You and the other players are characters from Robert...