Best described as chess with a sprinkling of D&D, Random Coping Chess is the result of bedtime roommate chat being taken much too seriously and much too casually simultaneously. Randy (Our affectionate name for the game) adds components of storytelling and randomness to your average game of chess. You might encounter blizzards, landslides, or outlandish...
Random Encounters is a co-operative fantasy card game where you play as adventurers on a journey. Each player chooses a character and then set off to explore the Forest, Caves, and Abandoned Kingdom. The players must work together to defeat Monsters, gather Loot, and use their talents to overcome the powerful Boss Monsters at the end of each level. Each...
Random Fun Generator 2 is a 76-page 7" x 10" B&W book that we're offering in both print and PDF. It's written by Sam Mitschke and Randy Scheunemann, and illustrated by Len Peralta, includes over 20 new dice games – all of which can be played with standard six-sided dice. This is a stand-alone sequel to Random Fun Generator and can be enjoyed on its own....
Tactical combat boardgame set in the near future. Players spend money to equip characters with guns and armor and place them onto the tiled board. An action-point-based combat game ensues. Rewards are offered in the form of more money for the next round. The winner is the player with the most money remaining after the final round. Novel aspects of the game...
Range ta ludothèque is a roll-and-write game for 1 or more players. On each turn, players roll 3 dice: one die determines the size of the game, one die determines its category, and one die determines its main mechanism. The goal is to place the new game in your Kallax shelf, optimizing the arrangement by placing games with the same mechanism or the same...
A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy...
Werewolves have descended on the isolated village of High Rock, leaving death and destruction in their wake. Separated from their usual companions, the rangers must rely on a group of auxiliary soldiers to lead them to the village, help fight the werewolves, and hopefully rescue any survivors. However, as the rangers investigate the scene, it becomes...
Ghastly green spectres are flooding out of the Shadow Deep in the north, overrunning the Alladorean army and putting it to flight. Now, two groups of rangers must work together to launch a daring, and likely deadly, raid into the heart of enemy territory. But with an entire army between them and their target, can the rangers really hope to destroy the...
For weeks the soldiers of Alladore have lost nearly every battle and skirmish they have fought, and it is clear that some dark sorcery is at work. With the fate of the kingdom at stake, the Rangers are sent into the Shadow Deep to try and locate the source of this magic and end the threat. To accomplish this task, however, they must face the horrors of the...
A desperate mission sends the rangers deep into the trackless desert north of Alladore. Somewhere in that wasteland is a hidden entrance to the Shadow Deep, an entrance that could prove the only chance for a daring rescue… This book is the first of three that together make up a single mission called ‘The Rescue’. It includes 4 new scenarios designed for...
In this scenario-filled fanzine, the Rangers must quell a revolt in the heart of the capital of Alladore, investigate a hamlet stuck down with plague, explore the dungeons beneath an abandoned tower, sneak into a gnoll occupied village, and defend a group of refugees as they flee the frontlines of the war. Organized and edited by Rangers of Shadow Deep...