It's a tug of war game to the finish! Each player has four plastic men attached to a "rope" stretched across a raised bright yellow plastic playing field. A chute (representing a waterfall) separates the two teams. A crank at the back moves the rope left or right, moving the men with it. Each turn, players roll dice. The player with the highest roll turns...
As Knights engage and armies scatter, the King's advance on other's Castles in this quest of trust, loyalty and cunning treachery. Based on the OverBattle game system, the cross-genre mechanics of worker placement, area control and engine building are seamed together in a classic-yet-new format in a battle for lands that won't be forgotten. The OverBattle:...
Wargaming 4X Refined! by Syther Gaming Area control, tabletop space warfare... with a twist!! Includes a unique utilization of cross-genre gaming mechanics generally un-used in wargaming such as drafting, engine building, worker placement and semi co-op components... all wrapped inside of a classic area-control wargame wrapper. Visually stunning, 2 to 4...
Overcrowd is a roll and shade type of game, where players choose a grid, 14x14/17x17/20x20. The starting player rolls 3 dice and the players shade the board in their liking. Dice roles are ranging from height and the width of the cells, to the number inside the cells, which we call the anchor! You gain a points equal to adjacent anchors, everything that...
OVERDRIVE is a game of dice allocation, which represents the members of your band. Each player takes on the role of the best rock band in their universe, whose goal is to get the most points until the last battle of bands. Use unique techniques, optimize your bandwidth and invest in improvements to prove who is the biggest band in the whole multiverse....
It’s time to hit the arena, Coach! Draft your team and get ready to face-off in one of six different action-packed game modes. Pass the bomb, capture the flag or fight to become king of the hill - but knowing when to unleash your players’ powerful OverDrive move will be key to coming out on top. Whatever you do, don’t go down without a fight! OverDrive...
As you learn powerful new Coach Abilities and earn lucrative Sponsorship Deals during an OverDrive League, use these cards as a handy reminder during matches. 40x Coach Abilities and Sponsorship Deals cards Rules for Coach Abilities and Sponsorship Deals are included in the core rulebook. These cards are a player aid to make sure you don’t forget your...
The Rival Pack for OverDrive contains everything you need to add two new players to your overdrive teams. Tigrax stalks the arena, looking for its latest victim, while Shadow’s advanced programming allows it to turn the opponent’s attacks against them with devastating results. Includes: 1x Resin Tigrax 1x Resin Shadow 2x Tri-Hex Bases 2x Player Cards...
Overdrive Arena © is Testors exciting new automobile gladiatorial game. It's pure Motor Mayhem™! This starter set features everything you need to get started playing Overdrive Arena. Customize one of the included 1/43rd-scale vehicles with armor, missiles or machine guns. Race and battle as a member of one the Motor Mayhem League teams or create your own...
Overflight! is a solitaire aerial reconnaissance wargame about the CIA’s TOP SECRET U-2 spy plane. It is set in the Cold War from 1956 to 1960. This is the second book of the Special Mission Series from Historic Wings, a publisher whose mission is to publish aviation games that are true to history. Not only will you learn about the CIA's covert air force...
Overkill: Last Man Standing is a board game about space ships, guns and blood! The players control a spaceship crew fighting against the invaders. This game has a deck of cards, four dice, eight paper figures, a game board and the rulebook. Each player controls four soldiers lost in a space station. Every turn, you move your soldiers in the game board...
From the publisher's website: Two wood dice determine how many actions you take on a turn: trade pieces on parallel lines, overpass a series of pieces on connected vertices, slide along a line, or exit a piece from an outermost corner. First player to exit all 10 pieces wins. The move combinations are very exciting, especially because you can move any...