1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, It seems I am forced, once again, to call upon you for your services. I hate to draw you away from the much-needed rest you are getting since our last encounter on the campus of Miskatonic University--but this is a matter of life and death. I have it on...
1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, Since last we met, I’ve discovered something even worse than we ever imagined. The cult we pushed out of the Miskatonic University campus, the ones we thought we wiped out from the tunnels of the Black Cave, have found a new home in Arkham Woods. This...
One Page Expedition is a print at home roll and write game for one to four players where you take a role of an explorer in untouched lands. Your job is to delve into new continents and explore them to the best of your abilities. During each of your turns you will visit parts of geographical regions all over the map. Each region you research will give you...
In this thrilling tabletop experience, players will take command of powerful fleets representing iconic nations—Germany, the USA, Great Britain, or Japan—during a pivotal era of naval warfare. Embark on an exciting journey of naval warfare and strategic dominance-it’s a test of wits, tactics, and creativity as you command your fleet and outmaneuver your...
One Page REV: Guns in the Summer Wood is a solo roll and write American Revolution wargame. Players act as a colonial militia in upstate New York during the height of summer 1777. Six 6-sided dice are needed to play the game. The militia starts at one end of a map, with terrain generated randomly by dice rolls and drawn onto the map. As the militia enters...
Advanced human colonies in deep space suffer from attacks by a hostile alien civilization. The invasion spreads across the galaxy, so humanity creates an advanced experimental starship. This fighter must blast through the invasion of hostile monsters and destroy three alien flagships one by one to end the war. One Page Space consists of a series of moves....
Recruit new friends, solve quests to defeat enemies and become the Pirate King! One Piece NAKAMA is a cooperative board game for 1-5 players. Players take the role of Luffy and other members of the Strawhat and need to recruit new friends from the whole One Piece Saga. The combination of the current Friends that joined the crew will allow to fulfill the...
One Piece is a Straw Hat Pirate Showdown game that has 3 play modes: Child, Story and Crew Battle. From 8 years old. Use Cards and Dice to advance through the Islands of the Grand Line and complete missions and become the King of the Pirates STORY MODE Relive all the adventures of the Straw Hat Crew in this cooperative mode, but beware of the pirates and...
The Marines have made it to Egghead Island, and are after our heroes! Play as fate, and guide Luffy and Bonney through enemies and obstacles in their rush to escape Egghead. Be the first player to help Luffy and Bonney to ESCAPE FROM EGGHEAD ISLAND! Press your luck by rolling dice and overcoming obstacles. Collect resources and allies to modify your dice...
One Roll Chronicles adds a layer of storytelling prompts to the One Roll Quest core rules, making it easier for everyone to keep the action moving toward an epic conclusion. For roleplayers of all levels of experience, One Roll Quest and One Roll Chronicles keep you entertained as you wait for those (traditionally) slow stragglers to arrive for game night....