Contents: Board, 4 plastic cars, 32 journey cards and 1 die Winner is the first player to reach the 8 location cards distributed to each player. By rolling the dice players move their cars to reach the locations depicted on each card. The locations are such: Ark, steamer, fort, funfair, railway station, petrol station, etc. Colorful board with some red...
NOH combines strategy and art, bringing the magic of traditional Japanese mask theater to your gaming table. In NOH, players take on the role of leaders of a troupe of Japanese Noh theater artists during the Edo period, where they are invited to present the most beautiful and harmonious sequences of performances at a festival celebrating the birthday of...
A card game with dice, where the players create their own amusement parks. There are five different groups of cards with amusement park attractions.The player in turn plays one card with an attraction of a particular group and the other players have to follow with a card of the same group or pass. The card indicate how strong it is. Mostly the player has...
A game of moving camels across the desert. Each player has a number of camels and tries to get them across the desert first. However no-one survives in the desert alone - each camel must always be adjacent to at least one other camel. The game board depicts a desert with a starting area in one corner and a finish area in the opposite corner. There are two...
Nomids is a fast, introductory Looney Pyramid game. A Nomids set contains one trio (a small, a medium, and a large pyramid) of ten different colors and a custom lightning die. To play, each player takes a trio made up of three different colors, with any remaining pyramids forming the bank. In turn, players roll the lightning die, which lets them dump...
A pure dice rolling two player game. To win the game, a player must be the first one to have all numbers from 1 to 10 either marked or locked. Two dice is used to hit the numbers. A turn, ie. rolling the dice, continues as long as results of both dice (individual results or their sum) can be used in actions. The actions are:- 1 mark own unmarked number, or...
Each player picks a dice and whoever gets the highest value wins. Seems fair, but in fact you will always be able to pick a dice with a better chance of winning-no matter which dice you friend chooses first! If you play 'best of ten rolls' you'll be the champion almost every time. The dice are not weighted, they roll perfectly fairly. The secret lies in...