All players roll a die. Whoever rolls highest pays a coin into the till and dons the jester's cap. The other players take turns to roll two dice. Each player has a card, where he marks off the numbers he just rolled by closing the corresponding flap. Whenever he closes a flap, the player may roll again. If a player rolls a number which flap is already...
Objective: be the first reaching target space (150) with a matching die roll - moving by turns - basically a 'snake and ladders' approach with a few specialities: - very large board - war game theme - belittlement of aerial war - according instructions 'suitable for the very young ones' which should give this game a special place.. should had been...
Content: 55 question cards, 1 electronic dice rolling machine with 5 letter-dice, time measuring machine, block All players play against time. Word-skillfulness, quickness and fantasy are necessary when you are to find words to a certain question, and you have only 5 letters to take. "What do you find in an igloo?" and the start letters are D, E, L, M and...
The tokens are distributed evenly in exchange for a stake. Whoever rolls the highest number goes first and places a token in the space corresponding to the number they rolled. Whoever rolls a 6 rolls twice. The passenger compartment in the gondola has the number 6 and has free passage, meaning no token may be removed from this space. Any number of tokens...
Objective: be the first passing finish line (= one full circle into middle of the board) with all your (4) meeples - simple 'Roll & Move' game, similar to Pachisi - - moving by turn - roll the die, step out if you throw a '1' rules different to Pachisi: your meeple is safe (can't be thrown out) if placed on a red field (12x) putting two meeples of the same...
Each player pays an equal amount of coins into the center space (wedding ceremony). The players roll 2 dice. If they roll two equal numbers they win the corresponding amount of coins from the center space. If a player rolls two different numbers, he has to pay the corresponding amount of coins into the center space. On rolling two sixes, the player gets...