The object is to collect the animals from the farm. For this, the items hidden under the straw must be memorized. The player that collects his assigned animals first wins the game. Four animals are placed on the circular board (sheep, cow, horse and pig). The rest of the animals are placed in the barn. Next to each field on the board, a straw card is...
All players roll a die. Whoever rolls highest pays a coin into the till and dons the jester's cap. The other players take turns to roll two dice. Each player has a card, where he marks off the numbers he just rolled by closing the corresponding flap. Whenever he closes a flap, the player may roll again. If a player rolls a number which flap is already...
Objective: be the first reaching target space (150) with a matching die roll - moving by turns - basically a 'snake and ladders' approach with a few specialities: - very large board - war game theme - belittlement of aerial war - according instructions 'suitable for the very young ones' which should give this game a special place.. should had been...
Content: 55 question cards, 1 electronic dice rolling machine with 5 letter-dice, time measuring machine, block All players play against time. Word-skillfulness, quickness and fantasy are necessary when you are to find words to a certain question, and you have only 5 letters to take. "What do you find in an igloo?" and the start letters are D, E, L, M and...
The tokens are distributed evenly in exchange for a stake. Whoever rolls the highest number goes first and places a token in the space corresponding to the number they rolled. Whoever rolls a 6 rolls twice. The passenger compartment in the gondola has the number 6 and has free passage, meaning no token may be removed from this space. Any number of tokens...
Objective: be the first passing finish line (= one full circle into middle of the board) with all your (4) meeples - simple 'Roll & Move' game, similar to Pachisi - - moving by turn - roll the die, step out if you throw a '1' rules different to Pachisi: your meeple is safe (can't be thrown out) if placed on a red field (12x) putting two meeples of the same...