Letter Dice is a word dice game similar to Spill and Spell and Ad-Lib Crossword Cubes, where players make words to score points. It scores differently than those games, with objectives like longest word and most words: Throw the dice and race against your opponents (and the clock) to turn the jumbled-up letters into words. Can you make the longest word?...
'Letter of Marque and Reprisal' is a set of rules allowing you to wargame small-scale naval engagements in the 'Age of Sail', or thereabouts.It was written to recreate engagements between the likes of Francois l'Ollonois, Edward "Blackbeard" Teach and their opponents. 'Small-scale' means that usually, a player will captain a single vessel, not a squadron...
Roll the special Letter Roll dice and flip over the timer. Players race to list words containing the three letters shown on the dice. Only words listed by a single player score points, so players are rewarded for both their speed and creative thinking. Components Seven polyhedral dice (20-sided?). The color of the dice indicate how frequently their letters...
The description for Boggle reads: "Can you find words no one else can see in the letter grid?" As in Boggle, players race to build words using dice imprinted with letters, but unlike Boggle, it's okay if everyone finds the same words! Instead of knocking out your opponents finds with your own, in Letter Scrambler, players individually score the words they...
Letterbingo is a simple word game. Players roll 6 dice at once with 1 letter on every side. During a certain time span each player writes down as many words as possible which can be formed by the letters of the dice results. The Hoppe logo can be used as any letter. The player who has formed most words wins the game. Alternatively players can agree to...
Leuchtturm Ahoi! is a family game in which the players compete to build the most valuable lighthouse. Such a lighthouse consists of a base, a number of disks in two colors, and ideally also a roof. On their turn, players roll five dice up to three times, setting aside the dice they want to use. By rolling simple combinations (a straight of three, doubles...
Level II is a fast paced skirmish miniatures game, set in the future. In the year 2222 mankind manages to devastate their home planet. Nuclear fusion as well as manipulation of genes have become daily buisiness in this harsh world ruled by corporate groups. Journeys to Mars have become possible and science is about to find a way to travel to the stars. One...
Level XI uses the components and basic rules of Level X and can be played only in conjunction with the base game. Now your playing pieces can be placed on this supplemental board in addition to the tracks on the main game board. The pieces are not moved here, but they stay where you once placed them - however, you may remove them for other use at any time...