Kings of Mithril is a world building game set in a fabled Dwarf Kingdom on a distant island, where two to four players compete for the king's crown by building up their kingdom around and deep inside Mount Mithril. Players try to extend their mining tunnels deep inside the mountain and build underground forges while lumberjacks, farmers, road builders and...
Kings of Sun Tzu is a 2-4 player competitive game played in rounds centered on situational strategies, resource management, and calculated gambles. Each player is a king of a powerful military state, vying to unite and rule all of China. Players start each round by rolling dice and placing them on the battlefield. Each player must then puzzle out the best...
In Kingsburg, players are Lords sent from the King to administer frontier territories. The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player...
The expansion is composed by five "modules". One or more modules can be added to the game in order to customize it to your liking (or to have a slightly different challenge each time). They are: two extra rows of buildings seven "alternative rows" of buildings (each replacing one of the seven standard ones; each player gets two of these during setup and...
A set of three engraved black dice, 1 white die, 3 black tokens, and a black power card giving the black player a special one time use game ability("Discard after you lose a battle. You get the prizes for the victory (you still get the penalties for the defeat and are considered a "loser" for the Fortress, +1 VP to the most powerful defender, etc.)."). The...
A set of three engraved blue dice, 1 white die, 3 blue tokens, and a blue power card giving the blue player a special one time use game ability("Discard at the beginning of a productive season to reroll all your dice once."). The dice and tokens feature thematic designs and are to replace the standard dice and wooden tokens that are included in the base...
A set of three engraved green dice, 1 white die, 3 green tokens, and a green power card giving the green player a special one time use game ability ("Discard at the beginning of a productive season (after dice were rolled and all modifieres and rerolls applied), your opponents cannot influence Advisors with value 13 or higher during current season."). The...
A set of three engraved red dice, 1 white die, 3 red tokens, and a red power card giving the red player a special one time use game ability("Discard at the end of any productive season. Each opponent may give to you a good (gold, wood or stone) of his choice to gain 2 Soldiers."). The dice and tokens feature thematic designs and are to replace the standard...
A set of three engraved yellow dice, 1 white die, 3 yellow tokens, and a yellow power card giving the yellow player a special one time use game ability ("Discard at the start of any productive season (after all dice have been modified by Chapel, Prince, etc.) to occupy the position you prefer in the turn order."). The dice and tokens feature thematic...
Expansion Module #6 is already included in Kingsburg (Second Edition). This expansion is intended to offer owners of the first edition the chance to purchase the expansion separately. At the start of each productive season, a new advisor reward is revealed and placed on top of its spot on the board, replacing the reward players have grown familiar with....
From Fantasy Flight's Website : "On the northern edge of the Realm lies a valley inhabited by several belligerent goblin tribes. While they spend most of their time fighting against each other, they are also always ready to assault any settlers trying to establish a foothold in this land." This official scenario for "Kingsburg" creates a second deck of...
From Fantasy Flight's Website : "The royal Advisors are constantly meddling with each other, creating fragile alliances that rise or crumble as situations evolve or their needs change. Choosing who to trust and who cannot be ignored is a vital skill for a successful governor." This official scenario for "Kingsburg" creates a system of changing and...