A free Print&Play strategy tabletop game for 2 or more players. K.O. Arena is meant to emulate the gameplay of the sidescrolling platformer videogame Super Smash Brothers, albeit, in the form of a competitive tabletop skirmish game. On a players turn they put together a sequence of action cards to maneuver around the board and attack. Each individual...
The K.O. Corral has been overrun by legendary outlaws! As one of the frontier’s best bounty hunters its up to you to stop them. Be the first player to collect all the gold, gain all the fame and ride your trusty horse off into the sunset to win! Roll dice to gain bullets and populate the town with outlaws. Flick bullet dice at outlaws to try and knock them...
Roll the dice and draw the symbols for the different Māori tribes on your sheet. Place the symbols on your sheet so they connect totems with each other; create groups with three symbols to score (bonus) points. Ka Pai is a quick game with no turns. Everyone must draw the symbols from the rolled dice. Will you be able to complete your sheet in such way that...
Ka Pai: Ranu consists of two new blocks of scoresheets for use with Ka Pai. In Ka Pai - Ranu variant 1 the original rules will remain and the aim of the game is to connect all 5 totems. In variant 1 players can collect ranu points by drawing 4 different symbols in the indicated coloured spaces. The players with 4 different symbols (square, triangle...
In Ka Pai – Orokohanga the original rule of writing both symbols if you roll two identical symbols no longer exists. In every roll you must draw one symbol. But when you write a symbol in a space with a colored icon, you must also draw that second symbol in a space with an identical colored border. You don’t need to follow the normal placement rules when...
In Ka Pai: Toku Whakapapa you trace the heritage of life between all generations. Connect the five ancestors with each other and wisely use the help of the special spaces to recite your own lineage. The aim of Ka Pai – Toku Whakapapa is to complete your lineage by connecting the five ancestors through identical symbols. The rules for connecting the five...
The old man stepped into the arena, inhaled one last time on his cigar and flicked it onto the ground, grinding it into the dust with his heel. He looked up, squinting as the setting sun glinted in his eyes. Seven other figures stood in a wide circle, each armed with an array of weaponry - a sniper, a famous action hero, a modern day samurai, a no-nonsense...
You're racing giant monsters after a little rabbit -- first to catch the rabbit wins. Of course, you're a giant monster -- you can attack the other giant monsters, too. Each monster has custom abilities, and a variable number of actions depending on its "heart rate", which starts at 1, and goes up as things happen. You select as many dice as you have heart...
K-Day: Kaiju War! is an action point allowance system solo dice game. You will need a print out of the game sheet, 11 6-sided dice (6 in 1 color, 5 in another color) and tokens to represent the kaijus (giant monsters). You play Zillasaur, a kaiju on a rampage to wreck havoc in Japan. Getting in your way are pesky human defense force and Guardian Kaijus...