A squad level WW2 wargame using a revolutionary Princeps Games 'Fog of War' System (PGFOWS). Iron Squad is a game for 2 players, where each player chooses 4 out of 7 units to complete the mission. Each unit has it's own movement, health, accuracy, etc. The game is set in the summer of 1944 right before the D-Day landing. Your goal, as the US player is to...
Ironburst is a tactical combat board game using detailed metal miniatures and modular hex-based maps. It plays quick and has simple rules with good tactical scalability. Set-up is fast and so are battles. The goal is to complete objectives: gathering resources, building, or eliminating specific enemy troops, etc. Players gather resources located on the...
Ironclad is a cooperative space opera game for 1 to 3 players. Ironclad's story driven campaign puts you in the far future of our world, in the midst of a Cosmic Cold War era between various galactic spanning factions like the Gaia Nova Federation, the Galactic Council etc. Players are freelancers aboard the Ironclad, a powerful battleworn warship that...
IRONDIE uses combinations of nine different types of dice, each available in eight different colors, which allows for endless possibilities in terms of personalized sets so that you can surprise your friends with new tactics and combinations. IRONDIE dice are beautifully crafted and can also be used with existing board games, roleplaying games, or...
From the rules: "In the early 1600s the Iroquois Five Nations initiated a number of wars to gain control of the beaver trade. Each of 3 to 5 players represents a clan (Wolf, Bear, Turtle, Eagle, or Deer) within the Iroquois Confederation during this time and attempts to gain control of Confederation policy and the beaver trade." There are two main elements...
An exciting new game of skill and chance in which you attempt to outsmart the ever present tax collector. —description from the rulebook A Yahtzee-style game played with 5 dice, 4 regular d6 and 1 with "IRS" replacing the 1 pip. Like Yahtzee, the scorecard is divided into upper and lower sections. The upper must be completed before anything in the lower...
Isabelle & Isabeau takes us back to the Mediaeval days when knights were bold and princesses charming! Bit like "families", but the dice make the difference. Basic Rules: In this game, you try to win as if you were playing a game of "pure" families - indeed you need to build two families of six similar cards to win. But the dice make things interesting....
You have come to the island in search of revenge against Captain Smith. You believed he died many years ago, but recently evidence surfaced that he may still be alive and hiding here.... The Search for Captain Smith is the second story campaign and expansion for Island Alone. To succeed, players throughout the game must complete the tasks on the campaign...
The shipwreck that brought you to this island is not the end of your troubles. The storms that hit this area are not natural. To survive, you must first solve the mystery of this island... The Secret of Storm Island is the first story campaign and expansion for Island Alone. To succeed, players throughout the game must complete the tasks on the campaign...
Survive the Players, Survive the Island, Survive the DICE. Playtime - 30 minutes plus. Players can set a time limit or set the playing area for shorter or longer games. Game Play: Choice, Strategy, and Chance will be used each turn in the attempt to unite the island or eliminate your opponents. More strategy than chance. Each turn you will roll SIX dice...