Formerly named 'Carcassonne Ink', Intramuros is a roll & write game played over multiple rounds. In each round, 4 custom dice are rolled. All players must then simultaneously draw the resulting dice rolls as land ‘tiles’ on their individual player boards. The goal of the game is to create a pattern of walled cities and road networks. The game ends when one...
Japan in the Middle Ages. The world of Inuyasha is full dangers and adventures. Demons and creatures are in possession of the mysterious jewels. Each player is armed with a set of unusual and varied dice to fight the monsters and demons to gain possession of the jewels. Each set comes with six demon cards to fight over, but there are more than six...
In Invader Zim: Doomsday Dice Game, you and up to three of your friends play as either Zim or Gir working for their Almighty Tallest Irkin overlords—or as Dib or Agent Darkbootie working to protect the earth as part of the secretive Swollen Eye network! Draw cards to build a krazy machine to either destroy the earth (yay!) or save it (boo!). Connect...
This fine game was published in 1972 in Panzerfaust magazine, with an unmounted map in four sections, unstapled rulebook in two sheets, and unmounted two-sided counters -- one of the very first (if not the first) wargames to use two-sided counters for step reduction. Fortunately, a mounted die-cut set of counters was available for like $1 additional, so we...
In the year 2025, the telepathic monster Broodmaster Magnalux has established a base on Earth’s moon. As the human player, you must alert humanity to the threat, and rally armies, navies, and air forces against the alien menace. As the Broodmaster player, you must subvert the Earth, using your mind control to gradually take control of Earth’s most vital...
Invasion TCG is a fantasy trading card game with no rotation, no vanilla creatures, and no system of mana screw or flood. A tranquil peace has reigned over the plains of Arazineth for generations, but in the darkness, unseen by all, a fire burns. For in the darkness stirs Hurtheri’s once vanquished legion of dragons. Hellbent on claiming what is rightfully...
In Inventing the Future, players race to invent the flying car, teleportation and time travel. Whoever can best manage the bottlenecks of research, development and production stands to earn everlasting glory, fame and power. To accomplish this, players must assemble teams to perform research, testing, and manufacturing. Specialist teams provide more...
In Inventors of the South Tigris: Era of Experts, great minds from across the known world continue to make the House of Wisdom their home. It is an age of specialists. Brilliant thinkers and masters of design bring with them new inventions to wow the inhabitants of our great city. For those who wish to leave their mark, the time to create their greatest...
Originally available during the Dice Tower 2025 Gamefound campaign (pack D "dagon"). Six Townsfolk Cards that are shuffled into the Device Card Draw Pile during Setup. These cannot be placed onto Device Boards. Instead, they can be played for 1 of 2 effects: 1. To gain the indicated Influence and 1 pip increase. 2. To resolve the indicated effect on the...