In Hellboy: The Dice Game, you take on the role of a B.P.R.D. recruit exploring a mysterious location. As a new recruit your abilities and resources are limited so you'll need your wits about you to try and survive. Push your luck to press deeper into the unknown or play it safe and live to fight another day. The choice is yours! The game consists of a...
The latest in Infernal Entertainment. The HellGame is a board game of diplomacy and intrigue among the daemons of Hell. Each player assumes the role of a triumvirate of daemons on a quest for power and notoriety and the winner is the first player to claim control of one of Hell’s circles and have his claim recognized as just by Lucifer Morningstar, Ruler...
Hello Kitty and her friends have a nice day ahead and must decide what to do. But every one has his preferences (randomly distributed in the beginning of the game). Where they go? There are 16 different activities and the player use a dice to manipulate the position of every activity in a "Preference Scale". Each time an activity reach the spot 8 in the...
Be the first player to move all your four pieces around the board and into the middle, where the Ferris wheel is. This game uses the basic ludo rules but with some graphical modifications. For example, instead of a die this game uses a spinner. You are allowed to move out one of your pieces onto the board if you get a sun when you spin the spinner. If you...
In the Nordic Hello Kitty adaption Fjärilsspelet ("Hello Kitty - the Butterfly Game" in English) players take on the role of cute kittens trying to catch butterflies. The mechanic is basically roll-and-move, and if you land on a spot with a butterfly, you roll a colored dice; if any of the colors on the side rolled match any of the colors of the butterfly...
A set of nine multi-purpose dice featuring Hello Kitty and friends. Use the dice for learning activities or memory and story-telling games. Similar to Rory's Story Cubes Learn a word: In this most basic play, players roll the dice and call out who or what they see. Build a Sentence: On your turn roll any two dice and make up a sentence that uses both...
In Helm’s Slain, players are adventurers in a cooperative dungeon crawl campaign, defending the Kingdom of Helm from monsters emerging from nearby dungeons. Over nine levels of the dungeon, the party must survive increasingly difficult encounters and defeat the final threat. Players choose from five character classes, each with distinct abilities that...
This game was released by an insurance company in Australia (NRMA). It's time to roll the dice on everything you own. In HELP! The Game you experience real-life risks without having to risk anything. Make your way around Australia and face floods, fires, tremors, tornadoes, burglars and bin chickens. Remember to protect your assets with our HELP! domes...
Help the Princess is a board game where players play a classic role of an RPG world character. The King is desperate and relies on a company of heroes to get his daughters in danger safely back to the castle. it is a competitive game but during the battles the hero can ask for help from the companions. Help the Princess is a competitive game, but during...
Help Your Neighbor is a family friendly fast paced card and dice game. In this game you roll 2 dice, add them up and turn over the card they add up to. You don't want to roll a 7! The winner is the first to turn over all their cards. A simple game instruction card with a video link is included in the game. Help Your Neighbor is a great party game and fun...
There Must Be No Competition, Before World Domination In Hench: The Game, you take on the role of an evil mad scientist that has the means to rule the world, but so do a few others just like you! Before you can take over the world, you need to eliminate the competition. Hench: The Game will be a simple card and dice game (recommended for 2-4 players). From...
Objective: being a dog: catch all hares: being a hare: escape to field no. 54 - moving by turns - depending on no. of players: 1-3 hares & 1-3 dogs; 1 hares may roll the die twice getting a headstart 2 ending on a red (or marked blue space) hares & dogs must run an additional circuit 3 hares may jump (=shortcut) if they throw a '1' standing on a space with...